public static void Execute(InterruptableSpellEventArgs args) { if (!HasStun) { return; } if (!Interrupter.IsEnabled(args.SpellName)) { return; } if (R.Ready && RBool.Enabled) { R.Cast(args.Sender); return; } if (W.Ready && WBool.Enabled) { W.Cast(args.Sender); return; } if (Q.Ready && QBool.Enabled) { Q.Cast(args.Sender); } }
private static void OnPossibleToInterrupt(Obj_AI_Base sender, InterruptableSpellEventArgs interruptableSpellEventArgs) { //interrupt skills if (Player.Distance(sender) < E.Range) { E.Cast(sender); } }
public static void Interrupter_OnInterruptableSpell(Obj_AI_Base sender, InterruptableSpellEventArgs e) { var dangerLevel = new[] { DangerLevel.Low, DangerLevel.Medium, DangerLevel.High, }[Program.InterruptorMenu["dangerLevel"].Cast<Slider>().CurrentValue - 1]; if (dangerLevel == DangerLevel.Medium && e.DangerLevel.HasFlag(DangerLevel.High) || dangerLevel == DangerLevel.Low && e.DangerLevel.HasFlag(DangerLevel.High) && e.DangerLevel.HasFlag(DangerLevel.Medium)) return; if (e.Sender.IsValidTarget()) { Program.E.Cast(e.Sender); } }
public static void OnInterruptableSpell(AIBaseClient sender, InterruptableSpellEventArgs args) { InterrupterEvent.Execute(args); }