private static void RegisterSpell(string champName, InterruptableSpell spell) { if (!InterruptableSpells.ContainsKey(champName)) { InterruptableSpells.Add(champName, new List<InterruptableSpell>()); } InterruptableSpells[champName].Add(spell); }
public override void OnPossibleToInterrupt(Obj_AI_Base unit, InterruptableSpell spell) { if (spell.DangerLevel < InterruptableDangerLevel.High || unit.IsAlly) { return; } if (R.CastCheck(unit, "Interrupt.R")) { R.Cast(unit); return; } }
private static void Interrupter_OnPossibleToInterrupt(Obj_AI_Base vTarget, InterruptableSpell args) { if (!Config.Item("stun").GetValue <bool>()) { return; } if (Player.Distance(vTarget) < Q.Range - 50) { E.Cast(); Q.Cast(vTarget); } }
private static void OnInterruptCreate(Obj_AI_Base unit, InterruptableSpell spell) { if (!isEn("EInterrupt")) { return; } var EPred = E.GetPrediction(unit); if (EPred.Hitchance >= HitChance.Medium) { E.Cast(EPred.CastPosition); } }
// not tested private void BlitzOnInterrupt(Obj_AI_Base unit, InterruptableSpell spell) { if (_menu.Item("interrupt").GetValue <bool>()) { if (unit.Distance(_player.Position) < Q.Range) { Q.Cast(unit); } else if (unit.Distance(_player.Position) < R.Range) { R.Cast(); } } }
private static void Interrupter_OnPossibleToInterrupt(Obj_AI_Base unit, InterruptableSpell spell) { if (unit.IsValidTarget(_q.Range) && _config.Item("UseEQInt").GetValue <bool>()) { if (_e.IsReady() && _q.IsReady()) { _e.Cast(unit, Packets()); } if (_q.IsReady() && _epos != default(Vector3) && unit.IsValidTarget(200, true, _epos)) { _q.Cast(_epos, Packets()); } } }
static void Interrupter_OnPossibleToInterrupt(Obj_AI_Base unit, InterruptableSpell spell) { var packetCast = Config.Item("PacketCast").GetValue <bool>(); var WInterruptSpell = Config.Item("WInterruptSpell").GetValue <bool>(); if (WInterruptSpell && W.IsReady() && unit.IsValidTarget(W.Range)) { W.CastOnUnit(unit, packetCast); if (mustDebug) { Game.PrintChat("W to Interrup"); } } }
private static void Interrupter_OnPosibleToInterrupt(Obj_AI_Base vTarget, InterruptableSpell args) { var interruptSpells = Config.Item("InterruptSpells").GetValue <KeyBind>().Active; if (!interruptSpells) { return; } if (Player.Distance(vTarget) < Orbwalking.GetRealAutoAttackRange(ObjectManager.Player)) { R.Cast(); } }
private static void Interrupter_OnPossibleToInterrupt(Obj_AI_Base unit, InterruptableSpell spell) { if (!Variable.Config.Item("stopChannel").GetValue <bool>()) { return; } if (!(Variable.Player.Distance(unit) <= Variable.W.Range) || !Variable.W.IsReady()) { return; } Variable.W.CastOnUnit(unit, Variable.Config.Item("usePackets").GetValue <bool>()); }
private static void Interrupter_OnPosibleToInterrupt(Obj_AI_Base t, InterruptableSpell args) { var interruptSpells = Config.Item("InterruptSpells").GetValue <KeyBind>().Active; if (!interruptSpells) { return; } if (ObjectManager.Player.Distance(t) < Q.Range) { E.Cast(t.Position); } }
static void Interrupter_OnPossibleToInterrupt(Obj_AI_Base unit, InterruptableSpell spell) { var packetCast = Config.Item("PacketCast").GetValue <bool>(); var RInterrupetSpell = Config.Item("RInterrupetSpell").GetValue <bool>(); var RAntiGapcloserMinHealth = Config.Item("RAntiGapcloserMinHealth").GetValue <Slider>().Value; if (RInterrupetSpell && Player.GetHealthPerc() < RAntiGapcloserMinHealth && unit.IsValidTarget(R.Range) && spell.DangerLevel >= InterruptableDangerLevel.High) { if (R.CastIfHitchanceEquals(unit, unit.IsMoving ? HitChance.High : HitChance.Medium, packetCast)) { Game.PrintChat(string.Format("OnPosibleToInterrupt -> RInterrupetSpell on {0} !", unit.SkinName)); } } }
private void OnPossibleToInterrupt(Obj_AI_Hero unit, InterruptableSpell spell) { if (Player.IsDead || !GetValue <bool>("Interrupt", "Q") || !GetValue <bool>("Interrupt", unit.ChampionName + "_" + spell.Slot) || !E.CanCast(unit)) { return; } var predE = E.GetPrediction(unit); if (predE.Hitchance >= HitChance.High) { E.Cast(predE.CastPosition.Extend(Player.ServerPosition, -100), PacketCast); } }
private void OnPossibleToInterrupt(Obj_AI_Base unit, InterruptableSpell spell) { if (!ItemBool("Misc", "EQInterrupt") || !Q.IsReady()) { return; } if (Q.InRange(unit) && E.IsReady() && Player.Mana >= Q.Instance.ManaCost + E.Instance.ManaCost) { E.Cast(unit.Position.Extend(Player.Position, -100), PacketCast()); } if (FlagPos != default(Vector3) && (FlagPos.Distance(unit.Position) <= 60 || (Q.WillHit(unit.Position, FlagPos, 110) && Player.Distance3D(unit) > 50))) { Q.Cast(FlagPos, PacketCast()); } }
private void OnPossibleToInterrupt(Obj_AI_Base unit, InterruptableSpell spell) { if (!Config.Item("useInterEQ").GetValue <bool>() || !SkillQ.IsReady()) { return; } if (unit.IsValidTarget(SkillQ.Range) && SkillE.IsReady()) { SkillE.Cast(unit.Position + Vector3.Normalize(unit.Position - Player.Position) * 100, PacketCast()); } if (flagPos != default(Vector3) && unit.IsValidTarget(180, true, flagPos)) { SkillQ.Cast(flagPos, PacketCast()); } }
private void OnPossibleToInterrupt(Obj_AI_Base unit, InterruptableSpell spell) { if (!Config.Item("useInterE").GetValue <bool>()) { return; } if (SkillQ.IsReady() && SkillE.IsReady() && !SkillE.InRange(unit.Position) && unit.IsValidTarget(SkillQ.Range)) { SkillQ.CastOnUnit(unit, PacketCast()); } if (unit.IsValidTarget(SkillE.Range) && SkillE.IsReady()) { SkillE.Cast(PacketCast()); } }
private void OnPossibleToInterrupt(Obj_AI_Hero unit, InterruptableSpell spell) { if (Player.IsDead || !GetValue <bool>("Interrupt", "EQ") || !GetValue <bool>("Interrupt", unit.ChampionName + "_" + spell.Slot.ToString()) || !Q.IsReady()) { return; } if (E.CanCast(unit) && Player.Mana >= Q.Instance.ManaCost + E.Instance.ManaCost && E.CastIfWillHit(unit, -1, PacketCast) && Q.Cast(unit.ServerPosition, PacketCast)) { return; } if (FlagPos != default(Vector3) && Q.IsInRange(FlagPos) && (unit.Distance(FlagPos) <= 60 || (Player.Distance(unit, true) >= Math.Pow(50, 2) && Q.WillHit(unit.ServerPosition, FlagPos, 110))) && Q.Cast(FlagPos, PacketCast)) { return; } }
private void OnPossibleToInterrupt(Obj_AI_Base unit, InterruptableSpell spell) { if (!ItemBool("Misc", "EInterrupt") || Player.IsDead || !E.IsReady()) { return; } if (!E.InRange(unit) && Q.CanCast(unit) && Player.Mana >= Q.Instance.ManaCost + E.Instance.ManaCost) { Q.CastOnUnit(unit, PacketCast()); } if (E.InRange(unit)) { E.Cast(PacketCast()); } }
private void OnPossibleToInterrupt(Obj_AI_Hero unit, InterruptableSpell spell) { if (Player.IsDead || !GetValue <bool>("Interrupt", "EQ") || !GetValue <bool>("Interrupt", unit.ChampionName + "_" + spell.Slot.ToString()) || !Q.IsReady()) { return; } if (E.CanCast(unit) && Player.Mana >= Q.Instance.ManaCost + E.Instance.ManaCost && E.Cast(unit.ServerPosition.Extend(Player.ServerPosition, -E.Width / 2), PacketCast) && Q.Cast(unit.ServerPosition, PacketCast)) { return; } if (Flag != null && (unit.Distance(Flag, true) <= Math.Pow(60, 2) || (Player.Distance(unit, true) >= Math.Pow(50, 2) && Q.WillHit(unit, Flag.ServerPosition, 110))) && Q.Cast(Flag.ServerPosition, PacketCast)) { return; } }
private void OnPossibleToInterrupt(Obj_AI_Hero unit, InterruptableSpell spell) { if (Player.IsDead || !GetValue <bool>("Interrupt", "W") || !GetValue <bool>("Interrupt", unit.ChampionName + "_" + spell.Slot.ToString()) || !W.CanCast(unit) || !unit.HasBuff("KennenMarkOfStorm")) { return; } if (HaveWStun(unit) && W.Cast(PacketCast)) { return; } else if (!HaveWStun(unit) && Q.CastIfHitchanceEquals(unit, HitChance.High, PacketCast)) { return; } }
private void OnPossibleToInterrupt(Obj_AI_Base unit, InterruptableSpell spell) { if (!ItemBool("Misc", "EInterrupt")) { return; } if (Player.Mana >= SkillQ.Instance.ManaCost + SkillE.Instance.ManaCost && !SkillE.InRange(unit.Position) && IsValid(unit, SkillQ.Range)) { SkillQ.CastOnUnit(unit, PacketCast()); } if (IsValid(unit, SkillE.Range) && SkillE.IsReady()) { SkillE.Cast(PacketCast()); } }
private void OnPossibleToInterrupt(Obj_AI_Base unit, InterruptableSpell spell) { if (!ItemBool("Misc", "QInterrupt") || Player.IsDead || !Q.IsReady()) { return; } if (Player.Mana >= Q.Instance.ManaCost + W.Instance.ManaCost && Player.Distance3D(unit) > 100 && IsValid(unit, W.Range) && W.IsReady()) { W.CastOnUnit(unit, PacketCast()); } if (IsValid(unit, Q.Range) && Player.Distance3D(unit) <= 100) { Q.Cast(unit.Position, PacketCast()); } }
private static void FireOnInterruptable(Obj_AI_Base unit, InterruptableSpell spell) { if (OnPossibleToInterrupt != null) { OnPossibleToInterrupt(unit, spell); } if (OnPosibleToInterrupt != null) { OnPosibleToInterrupt(unit, spell); } }
public static void OnPossibleToInterrupt(Obj_AI_Base unit, InterruptableSpell spell) { if (getCheckBoxItem(miscMenu, "enabled")) { if ( getCheckBoxItem(miscMenu, "useE") && _E.IsReady() && Player.LSDistance(unit) < _E.Range) { if (ShouldPull((AIHeroClient) unit)) PullFlay(unit); else PushFlay(unit); } else if ( getCheckBoxItem(miscMenu, "useQ") && _Q.IsReady() && !_Q.GetPrediction(unit).CollisionObjects.Any()) { _Q.Cast(unit); } } }
void Interrupter_OnPossibleToInterrupt(AttackableUnit unit, InterruptableSpell spell) { var Sender = (Obj_AI_Hero)unit; if (!isMenuEnabled("Interrupt") || !E.IsReady() || !Sender.IsValidTarget()) return; CastE(Sender,true); }
public static void OnPossibleToInterrupt(Obj_AI_Base unit, InterruptableSpell spell) { if ( Config.SubMenu("Misc") .SubMenu("InterruptSpells") .SubMenu(spell.SpellName) .Item("enabled") .GetValue<bool>()) { if ( Config.SubMenu("Misc") .SubMenu("InterruptSpells") .SubMenu(spell.SpellName) .Item("useE") .GetValue<bool>() && _E.IsReady() && Player.Distance(unit) < _E.Range) { if (ShouldPull((Obj_AI_Hero) unit)) PullFlay(unit); else PushFlay(unit); } else if ( Config.SubMenu("Misc") .SubMenu("InterruptSpells") .SubMenu(spell.SpellName) .Item("useQ") .GetValue<bool>() && _Q.IsReady() && !_Q.GetPrediction(unit).CollisionObjects.Any()) { _Q.Cast(unit); } } }