示例#1
0
        private void DrawMainPolygon(Canvas canvas, List <Point> points)
        {
            if (points.Count < 3)
            {
                return;
            }
            var          path = new Path();
            var          pathSegmentCollection = new PathSegmentCollection();
            var          pathFigure            = new PathFigure();
            List <Point> processedPoints       = JarvisAlgorithm.ConvexHull(points);

            for (int i = 0; i < processedPoints.Count; i++)
            {
                processedPoints[i] = new Point(processedPoints[i].X + 100, processedPoints[i].Y + 100);
            }
            pathFigure.StartPoint = PointMapper.fromMyPointToSystemPoint(processedPoints.First());

            var beizerSegments = InterpolationUtils.InterpolatePointWithBeizerCurves(processedPoints, true);

            foreach (var beizerCurveSegment in beizerSegments)
            {
                var segment = new BezierSegment
                {
                    Point1 = PointMapper.fromMyPointToSystemPoint(beizerCurveSegment.FirstControlPoint),
                    Point2 = PointMapper.fromMyPointToSystemPoint(beizerCurveSegment.SecondControlPoint),
                    Point3 = PointMapper.fromMyPointToSystemPoint(beizerCurveSegment.EndPoint)
                };
                pathSegmentCollection.Add(segment);
            }

            pathFigure.Segments = pathSegmentCollection;
            var pathFigureCollection = new PathFigureCollection {
                pathFigure
            };

            var pathGeometry = new PathGeometry {
                Figures = pathFigureCollection
            };

            path.Data            = pathGeometry;
            path.Stroke          = Brushes.Black;
            path.StrokeThickness = 1;
            canvas.Children.Add(path);
        }
示例#2
0
        public static System.Windows.Shapes.Path DrawPathByCurve(Contours cons)
        {
            System.Windows.Shapes.Path path = new System.Windows.Shapes.Path();
            path.Stroke          = System.Windows.Media.Brushes.Red;
            path.StrokeThickness = 2;
            path.Fill            = System.Windows.Media.Brushes.Green;


            var group = new PathGeometry();

            path.Data = group;

            int i = 0;

            foreach (var contour in cons.Items)
            {
                //var subPath = new PathGeometry();
                //subPath.Figures.Add(new Polygon());
                var polygon = new PathFigure();
                polygon.StartPoint = contour.Pts.First().ToPoint();
                polygon.IsClosed   = true;
                //polygon.IsFilled = true;
                //var seg = new PolyLineSegment(contour.Pts.Skip(1).Select(v => v.ToPoint()).ToList(), true);



                var pts1 = contour.Pts.Select(v => v.ToPoint()).ToList();
                /////////////////////////////////////////
                var beizerSegments = InterpolationUtils.InterpolatePointWithBeizerCurves(pts1, true);

                if (beizerSegments == null || beizerSegments.Count < 1)
                {
                    //Add a line segment <this is generic for more than one line>
                    //foreach (var point in points.GetRange(1, points.Count - 1))
                    //{

                    //    var myLineSegment = new LineSegment { Point = point };
                    //    myPathSegmentCollection.Add(myLineSegment);
                    //}
                }
                else
                {
                    foreach (var beizerCurveSegment in beizerSegments)
                    {
                        var segment = new BezierSegment
                        {
                            Point1 = beizerCurveSegment.FirstControlPoint,
                            Point2 = beizerCurveSegment.SecondControlPoint,
                            Point3 = beizerCurveSegment.EndPoint
                        };
                        polygon.Segments.Add(segment);
                    }
                }


                /////////////////////////////////////////
                //polygon.Segments.Add(seg);


                //if (i == 0 || i == 2 || i == 4)
                //    group.Figures.Add(polygon);

                i++;
            }

            return(path);
        }
示例#3
0
        public static Geometry GetGeometryByCurve(Contours cons, Prov prov)
        {
            //var path = new System.Windows.Shapes.Path();
            //path.Stroke = System.Windows.Media.Brushes.Red;
            //path.StrokeThickness = 1;
            //path.Fill = System.Windows.Media.Brushes.Green;


            ////////////////////////////////////////////////////////



            /////////////////////////////////////
            // Create a StreamGeometry to use to specify myPath.
            StreamGeometry geometry = new StreamGeometry();

            geometry.FillRule = FillRule.EvenOdd;

            // Open a StreamGeometryContext that can be used to describe this StreamGeometry
            // object's contents.
            using (StreamGeometryContext ctx = geometry.Open())
            {
                int left = 0;
                int top  = 0;

                if (prov != null)
                {
                    left = prov.Rectangle.Left;
                    top  = prov.Rectangle.Top;
                }

                foreach (var contour in cons.Items)
                {
                    if (contour.Pts.Length <= 1)
                    {
                        continue;
                    }



                    //var first = beizerSegments.First().StartPoint;
                    var firstPt = contour.Pts.First().ToPoint(left, top, 3);
                    //////////////////////////////
                    // Begin the triangle at the point specified. Notice that the shape is set to
                    // be closed so only two lines need to be specified below to make the triangle.
                    ctx.BeginFigure(firstPt, true /* is filled */, true /* is closed */);

                    // Draw a line to the next specified point.
                    //ctx.LineTo(new Point(100, 100), true /* is stroked */, false /* is smooth join */);

                    //ctx.PolyLineTo(contour.Pts.Skip(1).Select(v => v.ToPoint(left, top, 2)).ToList(), true, false);

                    var pts1           = contour.Pts.Select(v => v.ToPoint(left, top, 3)).ToList();
                    var beizerSegments = InterpolationUtils.InterpolatePointWithBeizerCurves(pts1, true);

                    if (beizerSegments != null)
                    {
                        var points =
                            beizerSegments.SelectMany(
                                v =>
                                new List <System.Windows.Point>
                        {
                            v.FirstControlPoint,
                            v.SecondControlPoint,
                            v.EndPoint
                        })
                            .ToList();

                        ctx.PolyBezierTo(points, true, false);
                    }
                }
            }

            // Freeze the geometry (make it unmodifiable)
            // for additional performance benefits.
            geometry.Freeze();

            //// Specify the shape (triangle) of the Path using the StreamGeometry.
            //path.Data = geometry;



            return(geometry);
        }
        void SetPathData()
        {
            if (Points == null)
            {
                return;
            }
            var points = new List <Point>();

            foreach (var point in Points)
            {
                var pointProperties = point.GetType().GetProperties();
                if (pointProperties.All(p => p.Name != "X") ||
                    pointProperties.All(p => p.Name != "Y"))
                {
                    continue;
                }
                var x = (float)point.GetType().GetProperty("X").GetValue(point, new object[] { });
                var y = (float)point.GetType().GetProperty("Y").GetValue(point, new object[] { });
                points.Add(new Point(x, y));
            }

            if (points.Count <= 1)
            {
                return;
            }

            var myPathFigure = new PathFigure {
                StartPoint = points.FirstOrDefault()
            };


            var myPathSegmentCollection = new PathSegmentCollection();

            var beizerSegments = InterpolationUtils.InterpolatePointWithBeizerCurves(points, IsClosedCurve);

            if (beizerSegments == null || beizerSegments.Count < 1)
            {
                //Add a line segment <this is generic for more than one line>
                foreach (var point in points.GetRange(1, points.Count - 1))
                {
                    var myLineSegment = new LineSegment {
                        Point = point
                    };
                    myPathSegmentCollection.Add(myLineSegment);
                }
            }
            else
            {
                foreach (var beizerCurveSegment in beizerSegments)
                {
                    var segment = new BezierSegment
                    {
                        Point1 = beizerCurveSegment.FirstControlPoint,
                        Point2 = beizerCurveSegment.SecondControlPoint,
                        Point3 = beizerCurveSegment.EndPoint
                    };
                    myPathSegmentCollection.Add(segment);
                }
            }


            myPathFigure.Segments = myPathSegmentCollection;

            var myPathFigureCollection = new PathFigureCollection {
                myPathFigure
            };

            var myPathGeometry = new PathGeometry {
                Figures = myPathFigureCollection
            };

            path.Data = myPathGeometry;
        }