/// <summary> /// Sets the roi(region of interest). /// </summary> /// <param name="roi">The region.</param> /// <remarks> /// the roi can be set before setting <see cref="PlayerDisplayMode.Roi"/>. (since 4.0) /// </remarks> /// <exception cref="InvalidOperationException"> /// Operation failed; internal error. /// </exception> /// <exception cref="ObjectDisposedException">The player has already been disposed of.</exception> /// <exception cref="ArgumentOutOfRangeException">The width or the height is less than or equal to zero.</exception> /// <since_tizen> 3 </since_tizen> public void SetRoi(Rectangle roi) { if (roi.Width <= 0) { throw new ArgumentOutOfRangeException(nameof(roi), roi.Width, $"The width of the roi can't be less than or equal to zero."); } if (roi.Height <= 0) { throw new ArgumentOutOfRangeException(nameof(roi), roi.Height, $"The height of the roi can't be less than or equal to zero."); } Native.SetRoi(Player.Handle, roi.X, roi.Y, roi.Width, roi.Height). ThrowIfFailed(Player, "Failed to set the roi"); }
/// <summary> /// Sets the roi(region of interest). /// </summary> /// <param name="roi">The region.</param> /// <remarks> /// To set roi, <see cref="Mode"/> must be set to <see cref="PlayerDisplayMode.Roi"/> first. /// </remarks> /// <exception cref="InvalidOperationException"> /// Operation failed; internal error.<br/> /// -or-<br/> /// <see cref="Mode"/> is not set to <see cref="PlayerDisplayMode.Roi"/>. /// </exception> /// <exception cref="ObjectDisposedException">The player has already been disposed of.</exception> /// <exception cref="ArgumentOutOfRangeException">The width or the height is less than or equal to zero.</exception> /// <since_tizen> 3 </since_tizen> public void SetRoi(Rectangle roi) { if (roi.Width <= 0) { throw new ArgumentOutOfRangeException(nameof(roi), roi.Width, $"The width of the roi can't be less than or equal to zero."); } if (roi.Height <= 0) { throw new ArgumentOutOfRangeException(nameof(roi), roi.Height, $"The height of the roi can't be less than or equal to zero."); } if (Mode != PlayerDisplayMode.Roi) { throw new InvalidOperationException("Mode is not set to Roi"); } Native.SetRoi(Player.Handle, roi.X, roi.Y, roi.Width, roi.Height). ThrowIfFailed("Failed to set the roi"); }