/// public void Animate(float elevation, float degreesPerSecond) { InternalUnsafeMethods.Animate__Args _args = new InternalUnsafeMethods.Animate__Args() { elevation = elevation, degreesPerSecond = degreesPerSecond, }; InternalUnsafeMethods.Animate()(ObjectPtr, _args); }
/// <description> /// animate( F32 duration, F32 startAzimuth, F32 endAzimuth, F32 startElevation, F32 endElevation ) /// </description> public void Animate(float duration, float startAzimuth, float endAzimuth, float startElevation, float endElevation) { InternalUnsafeMethods.Animate__Args _args = new InternalUnsafeMethods.Animate__Args() { duration = duration, startAzimuth = startAzimuth, endAzimuth = endAzimuth, startElevation = startElevation, endElevation = endElevation, }; InternalUnsafeMethods.Animate()(ObjectPtr, _args); }