public static Dictionary <string, int> GetUniforms(InternalShaderType type) { return(ShaderProgramManager.GetShaderProgramUnit(type).Uniforms); }
internal static ShaderProgramManager.ShaderProgramUnit GetShaderProgramUnit(InternalShaderType type) { return(ShaderProgramManager.shaderPrograms[(int)type]); }
public static ShaderProgram GetShaderProgram(InternalShaderType type) { return(ShaderProgramManager.GetShaderProgramUnit(type).ShaderProgram); }