private void OnGUI() { m_scrollPos = EditorGUILayout.BeginScrollView(m_scrollPos); EditorGUILayout.LabelField("Application", EditorStyles.boldLabel); var drawer = new Drawer(224); drawer.Draw("dataPath", Application.dataPath); drawer.Draw("consoleLogPath", Application.consoleLogPath); drawer.Draw("persistentDataPath", Application.persistentDataPath); drawer.Draw("streamingAssetsPath", Application.streamingAssetsPath); drawer.Draw("temporaryCachePath", Application.temporaryCachePath); EditorGUILayout.Space(); EditorGUILayout.LabelField("EditorApplication", EditorStyles.boldLabel); drawer.Draw("applicationContentsPath", EditorApplication.applicationContentsPath); drawer.Draw("applicationPath", EditorApplication.applicationPath); EditorGUILayout.Space(); EditorGUILayout.LabelField("InternalEditorUtility", EditorStyles.boldLabel); drawer.Draw("unityPreferencesFolder", InternalEditorUtility.unityPreferencesFolder); drawer.Draw("GetCrashReportFolder", InternalEditorUtility.GetCrashReportFolder()); drawer.Draw("GetEditorAssemblyPath", InternalEditorUtility.GetEditorAssemblyPath()); drawer.Draw("GetEngineAssemblyPath", InternalEditorUtility.GetEngineAssemblyPath()); drawer.Draw("GetEngineCoreModuleAssemblyPath", InternalEditorUtility.GetEngineCoreModuleAssemblyPath()); EditorGUILayout.EndScrollView(); }
public CompilerParams() { NamePackageDll = $"{Application.productName}.dll"; PathSave = GetDefaultPathSave(); Dependencies = new List <string> { InternalEditorUtility.GetEngineCoreModuleAssemblyPath() }; Version = "1.0.0.0"; }
internal static IEnumerable <SearchAction> ActionHandlers() { return(new[] { new SearchAction(type, "locate", null, "locate") { handler = (item, context) => { var sCSCode = item.description; var c = new CSharpCodeProvider(); #pragma warning disable CS0618 var icc = c.CreateCompiler(); #pragma warning restore CS0618 var cp = new CompilerParameters(); cp.ReferencedAssemblies.Add("system.dll"); cp.ReferencedAssemblies.Add(InternalEditorUtility.GetEngineAssemblyPath()); cp.ReferencedAssemblies.Add(InternalEditorUtility.GetEngineCoreModuleAssemblyPath()); cp.ReferencedAssemblies.Add(InternalEditorUtility.GetEditorAssemblyPath()); cp.CompilerOptions = "/t:library"; cp.GenerateInMemory = true; CompilerResults cr; if (!CompileSource(sCSCode, icc, cp, out cr, true)) { if (!CompileSource(sCSCode, icc, cp, out cr, false)) { return; } } var a = cr.CompiledAssembly; var o = a.CreateInstance("CSCodeEvaler.CSCodeEvaler"); var t = o.GetType(); var mi = t.GetMethod("EvalCode"); var s = mi.Invoke(o, null); if (s != null && s.GetType() != typeof(void)) { UnityEngine.Debug.Log(s); } } } }); }
private static void OpenEngineCoreModuleAssemblyPath() { RevealInFinder(new FileInfo(InternalEditorUtility.GetEngineCoreModuleAssemblyPath()).Directory.FullName); }