void Start() { FirebaseFirestore db = FirebaseFirestore.DefaultInstance; CollectionReference usersRef = db.Collection("InteriorDataCollection"); usersRef.GetSnapshotAsync().ContinueWithOnMainThread(task => { QuerySnapshot snapshot = task.Result; foreach (DocumentSnapshot document in snapshot.Documents) { Debug.Log(String.Format("User: {0}", document.Id)); Dictionary <string, object> documentDictionary = document.ToDictionary(); InteriorData interiorData = new InteriorData(); interiorData.id = int.Parse(documentDictionary["id"].ToString()); string[] prices = documentDictionary["price"].ToString().Split('/'); interiorData.price = float.Parse(prices[0]); interiorData.priceUnit = prices[1]; interiorData.purchaseType = documentDictionary["purchaseType"].ToString(); interiorData.unlockStage = int.Parse(documentDictionary["unlockStage"].ToString()); } Debug.Log("Read all data from the users collection."); }); }
public void Load(string fileName) { if (File.Exists(Application.dataPath + "/save/" + fileName)) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.dataPath + "/save/" + fileName, FileMode.Open, FileAccess.Read); InteriorData data = (InteriorData)bf.Deserialize(file); file.Close(); for (int i = 0; i < data.rooms.Length; i++) { roomSlotList[i].Load(data.rooms[i]); } } }
public void Save(string fileName) { BinaryFormatter bf = new BinaryFormatter (); if (File.Exists (Application.absoluteURL + "/save/" + fileName)) print ("exists"); FileStream file = File.Open (Application.dataPath + "/save/" + fileName, FileMode.OpenOrCreate, FileAccess.Write); InteriorData data = new InteriorData (this); for (int i = 0; i < data.rooms.Length; i++) { data.rooms[i] = new RoomSlotData(roomSlotList[i]); } bf.Serialize (file, data); file.Close (); }
public void Save(string fileName) { BinaryFormatter bf = new BinaryFormatter(); if (File.Exists(Application.absoluteURL + "/save/" + fileName)) { print("exists"); } FileStream file = File.Open(Application.dataPath + "/save/" + fileName, FileMode.OpenOrCreate, FileAccess.Write); InteriorData data = new InteriorData(this); for (int i = 0; i < data.rooms.Length; i++) { data.rooms[i] = new RoomSlotData(roomSlotList[i]); } bf.Serialize(file, data); file.Close(); }
// Generating objects into plate here public void generateObjects(Theme theme) { EnvironmentData data = Data.Instance.getEnvByTheme(theme); // Interior for (int i = 0; i < plateData.interiorAmount; i++) { InteriorData interiorData = Utils.getRandomElement(data.interiors); GameObject instance = Instantiate(interiorData.prefab) as GameObject; instance.transform.SetParent(interior.transform); if (placeObject(instance)) { // Random rotation Vector3 euler = instance.transform.eulerAngles; euler.y = Random.Range(0f, 360f); instance.transform.eulerAngles = euler; } else { Destroy(instance.gameObject); } } // Covers for (int i = 0; i < plateData.coverAmount; i++) { CoverData coverData = Utils.getRandomElement(data.covers); GameObject instance = Instantiate(coverData.prefab) as GameObject; instance.transform.SetParent(covers.transform); instance.GetComponent <BaseDestructable>().durability = coverData.durability; if (placeObject(instance)) { // Random rotation Vector3 euler = instance.transform.eulerAngles; euler.y = Random.Range(0f, 360f); instance.transform.eulerAngles = euler; } else { Destroy(instance.gameObject); } } // Placing weapon drops for (int i = 0; i < 2; i++) { int weaponId = Data.Instance.getRandomWeaponId(); GameObject dropInstance = Instantiate(data.dropPrefab) as GameObject; dropInstance.transform.SetParent(transform); dropInstance.GetComponent <Drop>().createDropSimple(Entity.WEAPON, weaponId); if (!placeObject(dropInstance)) { Destroy(dropInstance.gameObject); } } // Placing item drops for (int i = 0; i < 2; i++) { int itemId = Data.Instance.getRandomItemId(); GameObject dropInstance = Instantiate(data.dropPrefab) as GameObject; dropInstance.transform.SetParent(transform); dropInstance.GetComponent <Drop>().createDropSimple(Entity.ITEM, itemId); if (!placeObject(dropInstance)) { Destroy(dropInstance.gameObject); } } }