public WinnerScreen(Interfaces.IGameState gameState)
			: base("WinnerScreen", ClashEngine.NET.Interfaces.ScreenType.Normal)
		{
			this.GameState = gameState;
		}
		/// <summary>
		/// Inicjalizuje encję.
		/// </summary>
		/// <param name="player"></param>
		public PlayerEntity(IPlayer player, Interfaces.IGameState state)
			: base("Player." + player.Name)
		{
			this.Player = player;
			this.GameState = state;
		}