public WinnerScreen(Interfaces.IGameState gameState) : base("WinnerScreen", ClashEngine.NET.Interfaces.ScreenType.Normal) { this.GameState = gameState; }
/// <summary> /// Inicjalizuje encję. /// </summary> /// <param name="player"></param> public PlayerEntity(IPlayer player, Interfaces.IGameState state) : base("Player." + player.Name) { this.Player = player; this.GameState = state; }