public void ChangeWorldBuilderState(bool open) { if (open) interfaceOverrideState = InterfaceOverrideState.WorldBuilding; else interfaceOverrideState = InterfaceOverrideState.None; }
public void ChangeMerchantState(bool open) { if (open) interfaceOverrideState = InterfaceOverrideState.Merchant; else interfaceOverrideState = InterfaceOverrideState.None; }