示例#1
0
    IEnumerator HelloLoop()
    {
        yield return(new WaitForSeconds(helloDelays[helloIdx]));

        voicebox.onDialogueEnd.AddListener(TryHello);
        voicebox.ActivateDialogue(hellos[helloIdx]);
        helloIdx += 1;
    }
示例#2
0
        public void DoAction()
        {
            switch (interactState)
            {
            case InteractState.Normal:
                Debug.Log("Hi you interacted with the fountain");

                menuUp = true;
                PlayerStats.Instance.MouseLook.enabled = false;
                PlayerStats.Instance.InMenu            = true;
                Cursor.lockState = CursorLockMode.None;
                // fountainMenuObject.SetActive(true);
                fountainDialogueObject.SetActive(true);
                dialogueScript.onDialogueEnd.AddListener(DialogueEndCheck);
                dialogueScript.ActivateDialogue(fountainDialogue);
                break;

            case InteractState.Intro:
                GameScript.Instance.FountainIntro();
                break;

            default:
                break;
            }
        }