示例#1
0
        public void StartListener()
        {
            isStopped = false;
            IntPtr context;

            Interception.Stroke stroke = new Interception.Stroke();
            context = Interception.interception_create_context();
            int device;

            Interception.InterceptionPredicate del = Interception.interception_is_keyboard;
            Interception.interception_set_filter(
                context,
                del,
                (ushort)Interception.FilterKeyState.KeyDown);
            while (!isStopped) //Start listening for keyboard strokes
            {
                Interception.interception_receive(context, device = Interception.interception_wait(context), ref stroke, 1);
                Interception.KeyStroke kstroke = stroke;
                byte[] strokeBytes             = Interception.getBytes(kstroke);
                Interception.interception_send(context, device, strokeBytes, 1);
                if (kstroke.code == pauseKey)
                {
                    OnPauseKeyPressed(); //If the registered key matches the pause key invoke the pausekey event
                }
                if (kstroke.code == stopKey)
                {
                    OnStopKeyPressed();
                }
            }
            Interception.interception_destroy_context(context);
        }
示例#2
0
 public static void KeyUp(DeviceID deviceID, params Key[] keys)
 {
     foreach (Key key in keys)
     {
         Interception.Stroke stroke = new Interception.Stroke();
         stroke.Key = ToKeyStroke(key, false);
         Interception.Send(context, deviceID, ref stroke, 1);
     }
 }
示例#3
0
    public static void Update()
    {
        // Повторяем цикл, пока есть необработанные нажатия
        while (true)
        {
            DeviceID deviceID = Interception.WaitWithTimeout(context, 0);
            if (deviceID == 0)
            {
                break;
            }

            currentDeviceID = deviceID;

            Interception.Stroke stroke = new Interception.Stroke();

            while (Interception.Receive(context, deviceID, ref stroke, 1) > 0)
            {
                Key key = ToKey(stroke.Key);

                if (showKeys)
                {
                    Console.WriteLine("Key: {0}; Scancode: 0x{1:X2}; State: {2}", key, stroke.Key.Code, stroke.Key.State);
                }

                bool processed;

                KeyList deviceDownedKeys = GetOrCreateKeyList(downedKeys, deviceID);

                if (stroke.Key.State.IsKeyDown())
                {
                    if (!deviceDownedKeys.Contains(key))
                    {
                        deviceDownedKeys.Add(key);
                        processed = OnKeyDown(key, false);
                    }
                    else
                    {
                        processed = OnKeyDown(key, true);
                    }
                }
                else
                {
                    deviceDownedKeys.Remove(key);
                    processed = OnKeyUp(key);
                }

                if (!processed)
                {
                    Interception.Send(context, deviceID, ref stroke, 1);
                }
            }
        }
    }
示例#4
0
        private int InterceptKey()
        {
            int    keyCode;
            IntPtr context;

            Interception.Stroke stroke = new Interception.Stroke();
            context = Interception.interception_create_context();
            int device;

            Interception.InterceptionPredicate del = Interception.interception_is_keyboard;
            Interception.interception_set_filter(
                context,
                del,
                (ushort)Interception.FilterKeyState.KeyDown);
            Interception.interception_receive(context, device = Interception.interception_wait(context), ref stroke, 1);
            Interception.KeyStroke kstroke = stroke;
            keyCode = kstroke.code;
            byte[] strokeBytes = Interception.getBytes(kstroke);
            Interception.interception_send(context, device, strokeBytes, 1);
            Interception.interception_destroy_context(context);
            return(keyCode);
        }
示例#5
0
        public Input(Interception.KeyStroke s)
        {
            m_InputType = InputType.Keyboard;
            Stroke      = s;
            Code.Add(s.code);

            if (s.state == (ushort)Interception.KeyState.KeyDown)
            {
                m_InputState.Add(InputState.Down);
                IsChanged.Add(DIK_KeyState[s.code] == false);
                DIK_KeyState[s.code] = true;
            }
            else if (s.state == (ushort)Interception.KeyState.KeyUp)
            {
                m_InputState.Add(InputState.Up);
                IsChanged.Add(DIK_KeyState[s.code] == true);
                DIK_KeyState[s.code] = false;
            }
            else
            {
                m_InputState.Add(InputState.Invalid);
            }
        }
示例#6
0
        public Input(Interception.MouseStroke s)
        {
            m_InputType = InputType.Mouse;
            Stroke      = s;

            if ((s.state & (ushort)Interception.MouseState.LeftDown) > 0 || (s.state & (ushort)Interception.MouseState.LeftUp) > 0)
            {
                Code.Add((ushort)MouseInput.LeftMouse);
                InputState inputstate = (s.state == ((ushort)Interception.MouseState.LeftDown) ? InputState.Down : InputState.Up);
                m_InputState.Add(inputstate);
                Mouse_KeyState = (inputstate == InputState.Down) ? Mouse_KeyState | (ushort)MouseInput.LeftMouse : Mouse_KeyState & ~(ushort)MouseInput.LeftMouse;
                IsChanged.Add(true);
            }

            if ((s.state & (ushort)Interception.MouseState.RightDown) > 0 || (s.state & (ushort)Interception.MouseState.RightUp) > 0)
            {
                Code.Add((ushort)MouseInput.RightMouse);
                InputState inputstate = (s.state == ((ushort)Interception.MouseState.RightDown) ? InputState.Down : InputState.Up);
                m_InputState.Add(inputstate);
                Mouse_KeyState = (inputstate == InputState.Down) ? Mouse_KeyState | (ushort)MouseInput.RightMouse : Mouse_KeyState & ~(ushort)MouseInput.RightMouse;
                IsChanged.Add(true);
            }
            if ((s.state & (ushort)Interception.MouseState.MiddleDown) > 0 || (s.state & (ushort)Interception.MouseState.MiddleUp) > 0)
            {
                Code.Add((ushort)MouseInput.MiddleMouse);
                InputState inputstate = (s.state == ((ushort)Interception.MouseState.MiddleDown) ? InputState.Down : InputState.Up);
                m_InputState.Add(inputstate);
                Mouse_KeyState = (inputstate == InputState.Down) ? Mouse_KeyState | (ushort)MouseInput.MiddleMouse : Mouse_KeyState & ~(ushort)MouseInput.MiddleMouse;
                IsChanged.Add(true);
            }
            if ((s.state & (ushort)Interception.MouseState.Button4Down) > 0 || (s.state & (ushort)Interception.MouseState.Button4Up) > 0)
            {
                Code.Add((ushort)MouseInput.Button4);
                InputState inputstate = (s.state == ((ushort)Interception.MouseState.Button4Down) ? InputState.Down : InputState.Up);
                m_InputState.Add(inputstate);
                Mouse_KeyState = (inputstate == InputState.Down) ? Mouse_KeyState | (ushort)MouseInput.Button4 : Mouse_KeyState & ~(ushort)MouseInput.Button4;
                IsChanged.Add(true);
            }
            if ((s.state & (ushort)Interception.MouseState.Button5Down) > 0 || (s.state & (ushort)Interception.MouseState.Button5Up) > 0)
            {
                Code.Add((ushort)MouseInput.Button5);
                InputState inputstate = (s.state == ((ushort)Interception.MouseState.Button5Down) ? InputState.Down : InputState.Up);
                m_InputState.Add(inputstate);
                Mouse_KeyState = (inputstate == InputState.Down) ? Mouse_KeyState | (ushort)MouseInput.Button5 : Mouse_KeyState & ~(ushort)MouseInput.Button5;
                IsChanged.Add(true);
            }
            if ((s.state & (ushort)Interception.MouseState.MouseWheel) > 0 || (s.state & (ushort)Interception.MouseState.MouseHWheel) > 0)
            {
                if (s.rolling > 0)
                {
                    Code.Add((ushort)MouseInput.WheelUp);
                }
                else
                {
                    Code.Add((ushort)MouseInput.WheelDown);
                }

                m_InputState.Add(InputState.Impulse);
                IsChanged.Add(true);
            }

            if (s.x != 0 || s.y != 0)
            {
                Code.Add((ushort)MouseInput.Move);
                IsChanged.Add(true);
            }
        }
示例#7
0
文件: Form1.cs 项目: 0xdhac/MK2360
        private void Intercept()
        {
            IntPtr context = Interception.interception_create_context();

            Interception.Stroke stroke = new Interception.Stroke();
            int device;

            // Check for keyboard changes
            Interception.InterceptionPredicate interception_is_keyboard = Interception.interception_is_keyboard;
            Interception.interception_set_filter(
                context,
                interception_is_keyboard,
                ((ushort)Interception.FilterKeyState.KeyDown |
                 (ushort)Interception.FilterKeyState.KeyUp));

            // Check for mouse changes
            Interception.InterceptionPredicate interception_is_mouse = Interception.interception_is_mouse;
            Interception.interception_set_filter(
                context,
                interception_is_mouse,
                (ushort)Interception.FilterMouseState.All);

            while (Interception.interception_receive(context, device = Interception.interception_wait(context), ref stroke, 1) > 0)
            {
                byte[] strokeBytes = Interception.getBytes(stroke);
                if (Interception.interception_is_keyboard(device) != 0)
                {
                    Interception.KeyStroke kstroke = stroke;

                    if (kstroke.code == (ushort)Input.DIK.LWin || kstroke.code == (ushort)Input.DIK.RWin)
                    {
                        Interception.interception_send(context, device, strokeBytes, 1);
                        continue;
                    }

                    Input i = new Input(kstroke);

                    if (i.m_InputType == Input.InputType.Keyboard && Config.m_Config.m_KillSwitch == (Input.DIK)i.Code[0] && i.m_InputState[0] == Input.InputState.Down)
                    {
                        if (XMode.IsActive())
                        {
                            XMode.Stop(false);
                        }
                        else
                        {
                            XMode.Start();
                        }

                        continue;
                    }

                    Input.InputAction act = i.CallKeyListeners();

                    if ((act & Input.InputAction.Block) == 0)
                    {
                        Interception.interception_send(context, device, strokeBytes, 1);
                    }
                }
                else if (Interception.interception_is_mouse(device) != 0)
                {
                    Interception.MouseStroke kstroke = stroke;
                    Input i = new Input(kstroke);

                    Input.InputAction act = i.CallKeyListeners();

                    if ((act & Input.InputAction.Block) == 0)
                    {
                        Interception.interception_send(context, device, strokeBytes, 1);
                    }
                }
            }

            Interception.interception_destroy_context(context);
        }
示例#8
0
        public static void Run()
        {
            var input = new List <Interception.KeyStroke>(6);

            var stroke  = new Interception.Stroke();
            var context = Interception.CreateContext();

            Interception.SetFilter(context, Interception.IsKeyboard, Interception.Filter.All);

            try
            {
                while (true)
                {
                    var device = Interception.Wait(context);
                    if (Interception.Receive(context, device, ref stroke, 1) <= 0)
                    {
                        break;
                    }

                    if (device == 1)
                    {
                        input.Add(stroke.key);

                        while (input.Count > 0)
                        {
                            var match = FindMatch(input);
                            if (match == null)
                            {
                                stroke.key = input[0];
                                Interception.Send(context, 1, ref stroke, 1);
                                input.RemoveAt(0);
                                continue;
                            }
                            else
                            {
                                if (match.Length > 0)
                                {
                                    for (var i = 0; i < match.Length; i++)
                                    {
                                        stroke.key = match[i];
                                        Interception.Send(context, 1, ref stroke, 1);
                                    }
                                    input.Clear();
                                }
                                break;
                            }
                        }
                    }
                    else
                    {
                        var key = stroke.key;

                        for (var i = 0; i < input.Count; i++)
                        {
                            stroke.key = input[i];
                            Interception.Send(context, 1, ref stroke, 1);
                        }
                        input.Clear();

                        stroke.key = key;
                        Interception.Send(context, device, ref stroke, 1);
                    }
                }
            }
            catch (ThreadAbortException)
            {
            }
            finally
            {
                Interception.DestroyContext(context);
            }
        }
示例#9
0
        public void Start()
        {
            isStopped = false;
            using (Process p = Process.GetCurrentProcess()) // Raise process priotity
                p.PriorityClass = ProcessPriorityClass.High;

            IntPtr context;

            Interception.Stroke stroke = new Interception.Stroke();
            context = Interception.interception_create_context();
            int device;

            Interception.InterceptionPredicate del = Interception.interception_is_mouse;
            Interception.interception_set_filter(
                context,
                del,
                (ushort)Interception.FilterMouseState.MouseMove);
            double    magicX    = 0;
            double    magicY    = 0;
            Stopwatch stopwatch = new Stopwatch();// Start a stopwatch to be used to advance the curve

            //int sw = 0; // Rough stopwatch in ms
            while (Interception.interception_receive(context, device = Interception.interception_wait(context), ref stroke, 1) > 0)//Start listening for mouse strokes
            {
                //sw += 20; // Every cycle takes roughly 20ms so we add 20ms
                stopwatch.Start();
                if (sensitivityCurve.isFinished || isStopped)
                {
                    stopwatch.Stop();
                    break;
                }
                Interception.MouseStroke mstroke      = stroke;
                SensitivityPoint         currentPoint = sensitivityCurve.GetCurrentPoint();

                double x = mstroke.x * currentPoint.sensitivity + magicX;
                double y = mstroke.y * currentPoint.sensitivity + magicY;

                magicX = x - Math.Floor(x);
                magicY = y - Math.Floor(y);

                mstroke.x = (int)Math.Floor(x);
                mstroke.y = (int)Math.Floor(y);

                byte[] strokeBytes = Interception.getBytes(mstroke);
                Interception.interception_send(context, device, strokeBytes, 1);
                if (isPaused)
                {
                    //sw -= 20;
                    stopwatch.Reset();
                }
                if (stopwatch.ElapsedMilliseconds > sensitivityCurve.timestep * 1000) //when sw equals timestep in ms we advance the cursor
                {
                    currentSens = currentPoint.sensitivity;
                    sensitivityCurve.AdvanceCursor();
                    //sw = 0; // Reset the sw
                    stopwatch.Restart();
                }
            }
            Interception.interception_destroy_context(context);
            if (isStopped == false)
            {
                sensitivityCurve.RegenerateCurve();
                sensitivityCurve.InterpolateCurveAkima();
                Start();
            }
        }