void OnEnable() { InteractivePuzzlePiece <TComponent> puzzlePiece = (InteractivePuzzlePiece <TComponent>)target; puzzlePiece.rb.hideFlags = HideFlags.NotEditable; puzzlePiece.physicsComponent.hideFlags = HideFlags.NotEditable; }
void OnDisable() { InteractivePuzzlePiece <TComponent> puzzlePiece = (InteractivePuzzlePiece <TComponent>)target; if (puzzlePiece.rb != null) { puzzlePiece.rb.hideFlags = HideFlags.None; } if (puzzlePiece.physicsComponent != null) { puzzlePiece.physicsComponent.hideFlags = HideFlags.None; } }