public InteractiveJoystickCommandDetailsControl(InteractiveJoystickCommand command)
        {
            this.command = command;
            this.Control = command.Joystick;

            InitializeComponent();
        }
示例#2
0
        public InteractiveJoystickCommandDetailsControl(InteractiveGameModel game, InteractiveGameVersionModel version, InteractiveSceneModel scene, InteractiveJoystickControlModel control)
        {
            this.Game    = game;
            this.Version = version;
            this.Scene   = scene;
            this.Control = control;

            InitializeComponent();
        }
示例#3
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        public InteractiveJoystickCommandDetailsControl(InteractiveGameModel game, InteractiveGameVersionModel version, InteractiveJoystickCommand command)
        {
            this.Game    = game;
            this.Version = version;
            this.command = command;
            this.Control = command.Joystick;

            InitializeComponent();
        }
 public InteractiveControlCommandItem(InteractiveJoystickControlModel joystick)
 {
     this.Joystick = joystick;
 }
 public InteractiveJoystickCommand(InteractiveGameModel game, InteractiveSceneModel scene, InteractiveJoystickControlModel control, RequirementViewModel requirements)
     : base(game, scene, control, string.Empty, requirements)
 {
     this.MappedKeys = new List <InputKeyEnum?>();
 }
示例#6
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 public InteractiveCommand(InteractiveGameListingModel game, InteractiveSceneModel scene, InteractiveJoystickControlModel control)
     : base(control.controlID, CommandTypeEnum.Interactive, string.Empty)
 {
     this.GameID  = game.id;
     this.SceneID = scene.sceneID;
     this.Control = control;
 }