示例#1
0
        public override void Serialize(IDataWriter writer)
        {
            writer.WriteShort(((short)(m_houses.Count)));
            int housesIndex;

            for (housesIndex = 0; (housesIndex < m_houses.Count); housesIndex = (housesIndex + 1))
            {
                HouseInformations objectToSend = m_houses[housesIndex];
                writer.WriteUShort(((ushort)(objectToSend.TypeID)));
                objectToSend.Serialize(writer);
            }
            writer.WriteShort(((short)(m_actors.Count)));
            int actorsIndex;

            for (actorsIndex = 0; (actorsIndex < m_actors.Count); actorsIndex = (actorsIndex + 1))
            {
                GameRolePlayActorInformations objectToSend = m_actors[actorsIndex];
                writer.WriteUShort(((ushort)(objectToSend.TypeID)));
                objectToSend.Serialize(writer);
            }
            writer.WriteShort(((short)(m_interactiveElements.Count)));
            int interactiveElementsIndex;

            for (interactiveElementsIndex = 0; (interactiveElementsIndex < m_interactiveElements.Count); interactiveElementsIndex = (interactiveElementsIndex + 1))
            {
                InteractiveElement objectToSend = m_interactiveElements[interactiveElementsIndex];
                writer.WriteUShort(((ushort)(objectToSend.TypeID)));
                objectToSend.Serialize(writer);
            }
            writer.WriteShort(((short)(m_statedElements.Count)));
            int statedElementsIndex;

            for (statedElementsIndex = 0; (statedElementsIndex < m_statedElements.Count); statedElementsIndex = (statedElementsIndex + 1))
            {
                StatedElement objectToSend = m_statedElements[statedElementsIndex];
                objectToSend.Serialize(writer);
            }
            writer.WriteShort(((short)(m_obstacles.Count)));
            int obstaclesIndex;

            for (obstaclesIndex = 0; (obstaclesIndex < m_obstacles.Count); obstaclesIndex = (obstaclesIndex + 1))
            {
                MapObstacle objectToSend = m_obstacles[obstaclesIndex];
                objectToSend.Serialize(writer);
            }
            writer.WriteShort(((short)(m_fights.Count)));
            int fightsIndex;

            for (fightsIndex = 0; (fightsIndex < m_fights.Count); fightsIndex = (fightsIndex + 1))
            {
                FightCommonInformations objectToSend = m_fights[fightsIndex];
                objectToSend.Serialize(writer);
            }
            m_fightStartPositions.Serialize(writer);
            writer.WriteVarShort(m_subAreaId);
            writer.WriteInt(m_mapId);
            writer.WriteBoolean(m_hasAggressiveMonsters);
        }
示例#2
0
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteShort((short)((int)this.interactiveElements.Length));
     InteractiveElement[] interactiveElementArray = this.interactiveElements;
     for (int i = 0; i < (int)interactiveElementArray.Length; i++)
     {
         InteractiveElement interactiveElement = interactiveElementArray[i];
         writer.WriteShort(interactiveElement.TypeId);
         interactiveElement.Serialize(writer);
     }
 }
示例#3
0
        public override void Serialize(ICustomDataOutput writer)
        {
            writer.WriteShort(((short)(m_interactiveElements.Count)));
            int interactiveElementsIndex;

            for (interactiveElementsIndex = 0; (interactiveElementsIndex < m_interactiveElements.Count); interactiveElementsIndex = (interactiveElementsIndex + 1))
            {
                InteractiveElement objectToSend = m_interactiveElements[interactiveElementsIndex];
                writer.WriteUShort(((ushort)(objectToSend.TypeID)));
                objectToSend.Serialize(writer);
            }
        }
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteVarShort((int)this.subAreaId);
     writer.WriteInt(this.mapId);
     writer.WriteShort((short)((int)this.houses.Length));
     HouseInformations[] houseInformationsArray = this.houses;
     for (int i = 0; i < (int)houseInformationsArray.Length; i++)
     {
         HouseInformations houseInformation = houseInformationsArray[i];
         writer.WriteShort(houseInformation.TypeId);
         houseInformation.Serialize(writer);
     }
     writer.WriteShort((short)((int)this.actors.Length));
     GameRolePlayActorInformations[] gameRolePlayActorInformationsArray = this.actors;
     for (int j = 0; j < (int)gameRolePlayActorInformationsArray.Length; j++)
     {
         GameRolePlayActorInformations gameRolePlayActorInformation = gameRolePlayActorInformationsArray[j];
         writer.WriteShort(gameRolePlayActorInformation.TypeId);
         gameRolePlayActorInformation.Serialize(writer);
     }
     writer.WriteShort((short)((int)this.interactiveElements.Length));
     InteractiveElement[] interactiveElementArray = this.interactiveElements;
     for (int k = 0; k < (int)interactiveElementArray.Length; k++)
     {
         InteractiveElement interactiveElement = interactiveElementArray[k];
         writer.WriteShort(interactiveElement.TypeId);
         interactiveElement.Serialize(writer);
     }
     writer.WriteShort((short)((int)this.statedElements.Length));
     StatedElement[] statedElementArray = this.statedElements;
     for (int l = 0; l < (int)statedElementArray.Length; l++)
     {
         statedElementArray[l].Serialize(writer);
     }
     writer.WriteShort((short)((int)this.obstacles.Length));
     MapObstacle[] mapObstacleArray = this.obstacles;
     for (int m = 0; m < (int)mapObstacleArray.Length; m++)
     {
         mapObstacleArray[m].Serialize(writer);
     }
     writer.WriteShort((short)((int)this.fights.Length));
     FightCommonInformations[] fightCommonInformationsArray = this.fights;
     for (int n = 0; n < (int)fightCommonInformationsArray.Length; n++)
     {
         fightCommonInformationsArray[n].Serialize(writer);
     }
     writer.WriteBoolean(this.hasAggressiveMonsters);
 }
示例#5
0
 public override void Serialize(ICustomDataOutput writer)
 {
     m_interactiveElement.Serialize(writer);
 }
示例#6
0
 public override void Serialize(IDataWriter writer)
 {
     interactiveElement.Serialize(writer);
 }