示例#1
0
        void GenerateInteractivePlot()
        {
            foreach (var trigger in CellTriggerManager.Instance.GetCellTriggers())
            {
                if (trigger.Type != "Teleport")
                {
                    continue;
                }

                var interactive = m_interactivesSpawns.Values.FirstOrDefault(x => x.MapId == trigger.MapId && x.CellId == trigger.CellId &&
                                                                             x.TemplateId == null && !x.CustomSkills.Any());

                if (interactive == null)
                {
                    continue;
                }

                var skillId = m_idProviderSkill.Pop();
                var skill   = new InteractiveCustomSkillRecord
                {
                    Id               = skillId,
                    Type             = "Teleport",
                    CustomTemplateId = 339,
                    Parameter0       = trigger.Parameter1, //MapId
                    Parameter1       = trigger.Parameter0, //CellId
                    Condition        = trigger.Condition
                };

                interactive.CustomSkills.Add(skill);
            }
        }
示例#2
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        public void AddInteractiveSpawn(InteractiveSpawn spawn, InteractiveCustomSkillRecord skill, InteractiveSpawnSkills spawnSkill)
        {
            Database.Insert(spawn);
            Database.Insert(skill);
            Database.Insert(spawnSkill);

            m_interactivesSpawns.Add(spawn.Id, spawn);

            spawn.GetMap().SpawnInteractive(spawn);
        }
示例#3
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 protected CustomSkill(int id, InteractiveCustomSkillRecord record, InteractiveObject interactiveObject)
     : base(id, record.CustomTemplateId.HasValue ?
            InteractiveManager.Instance.GetSkillTemplate(record.CustomTemplateId.Value) : InteractiveManager.Instance.GetDefaultSkillTemplate(), interactiveObject)
 {
     Record = record;
 }
示例#4
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 public SkillZaapiTeleport(int id, InteractiveCustomSkillRecord record, InteractiveObject interactiveObject)
     : base(id, record, interactiveObject)
 {
 }
示例#5
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 public SkillAnimate(int id, InteractiveCustomSkillRecord skillTemplate, InteractiveObject interactiveObject)
     : base(id, skillTemplate, interactiveObject)
 {
     m_mapObstacles = ObstaclesCSV == null ? new MapObstacle[0] : ObstaclesCSV.FromCSV <short>(",").Select(x => new MapObstacle(x, (sbyte)MapObstacleStateEnum.OBSTACLE_CLOSED)).ToArray();
 }
示例#6
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 public SkillRevive(int id, InteractiveCustomSkillRecord skillTemplate, InteractiveObject interactiveObject)
     : base(id, skillTemplate, interactiveObject)
 {
 }
示例#7
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 public SkillPaddock(int id, InteractiveCustomSkillRecord record, InteractiveObject interactiveObject)
     : base(id, record, interactiveObject)
 {
 }
示例#8
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 public SkillGuildCreation(int id, InteractiveCustomSkillRecord record, InteractiveObject interactiveObject)
     : base(id, record, interactiveObject)
 {
 }
示例#9
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 public SkillOpenJobBook(int id, InteractiveCustomSkillRecord record, InteractiveObject interactiveObject)
     : base(id, record, interactiveObject)
 {
 }
示例#10
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 public SkillZaapSave(int id, InteractiveCustomSkillRecord record, InteractiveObject interactiveObject)
     : base(id, record.Template, interactiveObject)
 {
 }
示例#11
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        public override void ExecuteAdd(TriggerBase trigger)
        {
            var character = trigger is GameTrigger ? (trigger as GameTrigger).Character : null;

            if (character == null)
            {
                return;
            }

            var map = trigger.Get <Map>("mapDst");

            if (map == null)
            {
                trigger.ReplyError("Map '{0}' doesn't exist", trigger.Get <int>("mapid"));
            }
            else
            {
                var mapSrc     = character.Map;
                var cellIdDst  = map.Cells[trigger.Get <short>("cellidDst")];
                var elementId  = trigger.Get <int>("elementId");
                var template   = trigger.Get <InteractiveTemplate>("templateId");
                var templateId = template == null ? 0 : template.Id;
                var direction  = trigger.Get <DirectionsEnum>("orientationId");

                if (mapSrc.GetInteractiveObject(elementId) != null)
                {
                    trigger.ReplyError("Interactive object {0} already exists on map {1}", elementId, mapSrc.Id);
                    return;
                }

                var spawnId = InteractiveManager.Instance.PopSpawnId();
                var skillId = InteractiveManager.Instance.PopSkillId();

                var skill = new InteractiveCustomSkillRecord
                {
                    Id         = skillId,
                    Type       = "Teleport",
                    Duration   = 0,
                    Parameter0 = map.Id.ToString(),
                    Parameter1 = cellIdDst.Id.ToString(),
                    Parameter2 = direction.ToString("D")
                };

                var spawn = new InteractiveSpawn
                {
                    Id           = spawnId,
                    MapId        = mapSrc.Id,
                    CustomSkills = { skill },
                    TemplateId   = templateId
                };

                var spawnSkill = new InteractiveSpawnSkills
                {
                    InteractiveSpawnId = spawnId,
                    SkillId            = skillId
                };

                WorldServer.Instance.IOTaskPool.AddMessage(() =>
                {
                    InteractiveManager.Instance.AddInteractiveSpawn(spawn, skill, spawnSkill);
                    ContextRoleplayHandler.SendMapComplementaryInformationsDataMessage(character.Client);
                });
                trigger.ReplyBold("Add Interactive {0} on map {1}", spawn.Template?.Name ?? "(no name)", spawn.MapId);
            }
        }