示例#1
0
 // Use this for initialization
 void Start()
 {
     PlayerAmmo  = FindObjectOfType <Ammunition>();
     interaction = FindObjectOfType <InteractionUni>();
     ammoAmount  = Random.Range(1, 3);
     dialog      = FindObjectOfType <DialogText>();
     control     = FindObjectOfType <BinController>();
 }
示例#2
0
    // Start is called before the first frame update
    void Start()
    {
        interaction            = FindObjectOfType <InteractionUni>();
        terminalCamera.enabled = false;
        weapon     = FindObjectOfType <ChangeWeapon>();
        flashLight = FindObjectOfType <FlashLight>();
        move       = FindObjectOfType <PlayerMove>();
        mDoc       = FindObjectOfType <MissionDocument>();
        eq         = FindObjectOfType <EquipmentSystem>();
        TextAsset asset = (TextAsset)Resources.Load(@"TerminalSCP\SCPTerminal");

        terminalXML = new XmlDocument();
        terminalXML.LoadXml(asset.text);
        textLogo.text = terminalXML.GetElementsByTagName("title")[0].InnerText;
        settings      = FindObjectOfType <Settings_options>();
        source        = GetComponent <AudioSource>();
        LoadText("back", 0);
    }