private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player") && GameManager.instance.nextDialogUnlocked) { playerInRange = true; popUp.Activate(PopUp.Talk); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { popUp.Activate(PopUp.Fluff); playerInside = true; } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player") && !played) { playerClose = true; popUp.Activate(PopUp.ImportantInteraction); } }