//Callback (Executed locally on the server) public void OnGameObjectInteraction(NetworkMessage netMsg) { InteractionMessage msg = netMsg.ReadMessage <InteractionMessage> (); Debug.Log("Message received " + msg.ToString()); NetworkInstanceId netId = new NetworkInstanceId(msg.netId); GameObject go = NetworkServer.FindLocalObject(netId); PlayerCommands.OnGameObjectInteraction(go, msg.method, msg.args); }
public void SendInteractionMessage(GameObject go, string method, object[] args) { NetworkIdentity ni = go.GetComponent <NetworkIdentity> (); if (ni == null) { Log("No network Identity found on the object"); return; } uint netId = ni.netId.Value; InteractionMessage msg = new InteractionMessage(netId, method, args); if (!client.Send(INTERACTION_MSG_ID, msg)) { Log("Problem while sending msg:\n " + msg.ToString()); } }