void GetM1Input() { M1currentInput = Input.GetAxisRaw("Fire1"); if (M1currentInput >= M1MinInput) //holding down button { if (showDebugLine) { Debug.DrawLine(laserPointer.origin, laserPointer.GetPoint(InteractionReachDistance), Color.red); } if (M1prevInput < M1MinInput) //started holding { IM.EngageWithObjectStart(rh.transform); } else //still held { IM.EngageWithObjectContinued(rh.transform); } } else //not holding { if (showDebugLine) { Debug.DrawLine(laserPointer.origin, laserPointer.GetPoint(InteractionReachDistance), Color.blue); } if (M1prevInput >= M1MinInput) //let go { IM.MightEngageWithObjectStart(rh.transform); } else //still not holding { IM.MightEngageWithObjectContinued(rh.transform); } } M1prevInput = M1currentInput; }