示例#1
0
 private void OnTriggerStay(Collider other)
 {
     if (player.OnClickInteraction())
     {
         animTrigger.speed = 1;
         anim.speed        = 1;
     }
 }
 private void OnTriggerStay(Collider other)
 {
     if (player.OnClickInteraction())
     {
         anim.speed = 1;
         StartCoroutine(doRotation());
     }
     else
     {
         anim.speed = 0;
     }
 }
示例#3
0
 private void OnTriggerStay(Collider other)
 {
     if (player.OnClickInteraction())
     {
         if (!isReady)
         {
             addCube();
         }
         else if (isReady)
         {
             openGate();
             gameObject.GetComponent <Collider>().enabled = false;
         }
     }
 }