void Update() { if (imageManager.trackables.count == 0) { Debug.Log("PlanetsMainMode no trackables, going to Scan mode"); InteractionController.EnableMode("Scan"); } else { Ray ray = new Ray(camera.transform.position, camera.transform.forward); RaycastHit hit; if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask)) { Planet planet = hit.collider.GetComponentInParent <Planet>(); planetName.text = planet.planetName; detailsText.text = planet.description; infoButton.interactable = true; } else { planetName.text = ""; detailsText.text = ""; infoButton.interactable = false; } } }
void Update() { if (faceManager.trackables.count > 0) { InteractionController.EnableMode("Main"); } }
void PlaceObject(Vector2 touchPosition) { if (raycaster.Raycast(touchPosition, hits, TrackableType.PlaneWithinPolygon)) { Pose hitPose = hits[0].pose; Instantiate(placedPrefab, hitPose.position, hitPose.rotation); InteractionController.EnableMode("Main"); } }
void Update() { if (ARSession.state == ARSessionState.Unsupported) { InteractionController.EnableMode("NonAR"); } else if (ARSession.state >= ARSessionState.Ready) { //Debug.Log("state " + ARSession.state); InteractionController.EnableMode(nextMode); } }
public void ImageSelected(ImageInfo image) { if (isReplacing) { editPicture.currentPicture.SetImage(image); InteractionController.EnableMode("EditPicture"); } else { addPicture.imageInfo = image; InteractionController.EnableMode("AddPicture"); } }
void FindObjectToEdit(Vector2 touchPosition) { Ray ray = camera.ScreenPointToRay(touchPosition); RaycastHit hit; int layerMask = 1 << LayerMask.NameToLayer("PlacedObjects"); if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask)) { FramedPhoto07 picture = hit.collider.GetComponentInParent <FramedPhoto07>(); editMode.currentPicture = picture; InteractionController.EnableMode("EditPicture"); } }
void PlaceObject(Vector2 touchPosition) { if (raycaster.Raycast(touchPosition, hits, TrackableType.PlaneWithinPolygon)) { ARRaycastHit hit = hits[0]; Vector3 position = hit.pose.position; Vector3 normal = -hit.pose.up; Quaternion rotation = Quaternion.LookRotation(normal, Vector3.up); GameObject spawned = Instantiate(placedPrefab, position, rotation); FramedPhoto picture = spawned.GetComponent <FramedPhoto>(); picture.SetImage(imageInfo); spawned.transform.localScale = new Vector3(defaultScale, defaultScale, 1.0f); spawned.transform.SetParent(transform.parent); InteractionController.EnableMode("Main"); } }
public void SelectImageToReplace() { selectImage.isReplacing = true; InteractionController.EnableMode("SelectImage"); }
public void DeletePicture() { GameObject.Destroy(currentPicture.gameObject); InteractionController.EnableMode("Main"); }
void OnClick(ImageInfo image) { //Debug.Log($"Image clicked {image.texture.name}"); addPicture.imageInfo = image; InteractionController.EnableMode("AddPicture"); }
public void SelectImageToAdd() { selectImage.isReplacing = false; InteractionController.EnableMode("SelectImage"); }