示例#1
0
    /**
     * Arrive in the node:
     * - Interact with the prop if it's enabled;
     * - Make this object interactable if prerequisite is met.
     */
    public override void Arrive()
    {
        if (inter != null && inter.enabled)
        {
            inter.Interact();
            return;
        }
        PathReactor path = GetComponent <PathReactor>();

        if (path == null || path.switcher.state)
        {
            base.Arrive();
        }

        // Make this object interactable if prerequisite is met
        if (inter != null)
        {
            Prerequisite pre = GetComponent <Prerequisite>();
            if (pre && !inter.inspectObject && !pre.Complete)
            {
                return;
            }
            col.enabled   = true;
            inter.enabled = true;
            changeMouseIcon();
        }
    }
示例#2
0
    void Interact()
    {
        RaycastHit hit;

        if (Physics.Raycast(cam.transform.position, cam.transform.forward, out hit, 10))
        {
            Interactables interactable = hit.collider.GetComponent <Interactables>();

            if (interactable != null)
            {
                interactable.Interact();
            }
        }
    }
示例#3
0
    public override void Arrive()
    {
        if (inter != null && inter.enabled)
        {
            inter.Interact();
            return;
        }
        base.Arrive();

        // make this object interactable if prerequisite os met
        if (inter != null)
        {
            Prerequisite pre = GetComponent <Prerequisite>();
            if (pre && !pre.Complete)
            {
                return;
            }
            col.enabled   = true;
            inter.enabled = true;
        }
    }