public void AbortMethod() { card.Deselect(); inputManager.currentSelectedCard = null; if (captasUse != null) { StopCoroutine(captasUse); } }
public void AbortMethod() { card.Deselect(); sonobuyDeployer.Abort(); inputManager.currentSelectedCard = null; }
public void AbortMethod() { card.Deselect(); inputManager.getEntityTarget = false; inputManager.currentSelectedCard = null; }
void Update() { //Tap Input if (Input.touchCount == 1) { touch = Input.GetTouch(0); pointerData = new PointerEventData(currentEventSystem); pointerData.position = touch.position; currentEventSystem.RaycastAll(pointerData, raycastResults); if (raycastResults.Count < 1 || (raycastResults.Count == 1 && raycastResults[0].gameObject.TryGetComponent <InteractableUI>(out var I))) { touchingGame = true; if (getEntityTarget) { gettingEntityTarget = true; //Get the sea position and pass it to the player controller touchedSeaPosition = GetSeaPosition(); //Move with gizmo if not dragging a card if (!isDraggingCard) { playerController.SetEntityMoveTarget(touchedSeaPosition); } } else { if (canUseCam) { //If touched check if selected a Entity if (touch.phase == TouchPhase.Began) { RaycastHit hit; Ray touchRay; touchRay = mainCamera.ScreenPointToRay(touch.position); if (Physics.Raycast(touchRay, out hit, 200f, selectableEntityLayer)) { playerController.currentSelectedEntity = hit.collider.transform.parent.GetComponent <PlayerOceanEntity>(); camController.SetTarget(hit.collider.transform); //Select Button GameManager.Instance.playerController.currentSelectedEntity.linkedButton.SelectEntity(); } } //If drag then move camera else if (touch.deltaPosition.magnitude > 5f) { camController.moveDirection = -touch.deltaPosition; } } } } if (touch.deltaPosition.magnitude < 5f) { camController.moveDirection = Vector2.zero; } } //Glide Input else if (Input.touchCount == 2) { Vector2 touch0; Vector2 touch1; touch0 = Input.GetTouch(0).position; touch1 = Input.GetTouch(1).position; if (distance == 0) { distance = Vector2.Distance(touch0, touch1); } lastDistance = distance; distance = Vector2.Distance(touch0, touch1); float deltaDistance = distance - lastDistance; if (deltaDistance > 1 && camController.zoomIntensity <= 1) { camController.zoomIntensity -= (0.01f * camController.zoomSpeed) * (1 - Mathf.Clamp01(0.01f * deltaDistance)); camController.zoomIntensity = Mathf.Clamp01(camController.zoomIntensity); } else if (deltaDistance < -1 && camController.zoomIntensity >= 0) { camController.zoomIntensity += (0.01f * camController.zoomSpeed) * (1 - Mathf.Clamp01(0.01f * deltaDistance)); camController.zoomIntensity = Mathf.Clamp01(camController.zoomIntensity); } } //No fingers on screen. else if (Input.touchCount == 0) { camController.moveDirection = Vector2.zero; distance = 0; touchingGame = false; if (gettingEntityTarget) { if (playerController.currentSelectedEntity.GetType() != typeof(Helicopter)) { getEntityTarget = false; gettingEntityTarget = false; if (currentSelectedCard != null) { currentSelectedCard.Deselect(); } playerController.SetEntityMoveTarget(touchedSeaPosition); touchedSeaPosition = new Vector2(-9999, -9999); soundHandler.PlaySound(setTargetSound, audioSource, targetGroup); } } } }