public virtual void OnTriggerUp() { m_isInteracting = false; if (m_parentTrigger != null) { m_parentTrigger.OnTriggerUp(); } m_onMouseUp.Invoke(); }
private void Release() { if (m_tempObj != null) { if (m_tempObj != null) { m_tempObj.OnTriggerUp(); } m_tempObj = null; } }