//====================================================================================================// public void OnInteractableButtonClick(int index) { AudioManager.Play("UI_Click"); InteractablePreviewUI.SetPreviewAction(index); }
//====================================================================================================// public void Toggle(bool active) { if (!active) { ToggleInteractableGroup(false); for (int i = 0; i < 4; i++) { interactableButtons[i].onClick.RemoveAllListeners(); } foreach (Button button in buttons) { button.gameObject.GetComponent <Animation>().Stop(); button.gameObject.GetComponent <Image>().sprite = settings.interactableIcon; ColorBlock colors = button.gameObject.GetComponent <Button>().colors; colors.normalColor = Color.white; button.gameObject.GetComponent <Button>().colors = colors; } if (settings.useRenderTexture) { rawMap.transform.localPosition = new Vector3(0, 0, 0); if (settings.restrictViewport) { rawMap.rectTransform.sizeDelta = new Vector2(980, 980); slider.value = slider.minValue; } } else { map.transform.localPosition = new Vector3(0, 0, 0); if (settings.restrictViewport) { if ((980 / settings.source.bounds.size.y * settings.source.bounds.size.x) < 880f) { map.rectTransform.sizeDelta = new Vector2(880, 880 / settings.source.bounds.size.x * settings.source.bounds.size.y); } else { map.rectTransform.sizeDelta = new Vector2(980 / settings.source.bounds.size.y * settings.source.bounds.size.x, 980); } slider.value = slider.minValue; } else { map.rectTransform.sizeDelta = new Vector2(1000 / settings.source.bounds.size.y * settings.source.bounds.size.x, 1000); slider.value = 1000; } } InteractablePreviewUI.ClearPreviewObject(); } if (GameManager.Mode == GameMode.Recall && active && InteractablePreviewUI.Show) { InteractablePreviewUI.ToggleShow(); } else if (GameManager.Mode == GameMode.Rehearsal && active && InteractableLog.Count % 3 != 0) { InteractablePreviewUI.SetPreviewObject(InteractablePath.NextInteractable, InteractablePath.Instance.actionIds[InteractablePath.Instance.nextIndex]); InteractablePreviewUI.SetPreviewAction(InteractablePath.Instance.actionIds[InteractablePath.Instance.nextIndex]); } }