public void PutDownCarryingObject()
    {
        if (m_PickedUpObject != null && !Helper.IsTooCloseToWall(m_Character, 0.33f))
        {
            m_PickedUpObject.PutDown(m_Character);
            Collider2D pickupObjectCollider = m_PickedUpObject.GetComponent <Collider2D>();
            if (pickupObjectCollider != null)
            {
//				Physics2D.IgnoreCollision( m_Collider, pickupObjectCollider );
                pickupObjectCollider.enabled = true;
            }
            m_PickedUpObject = null;
        }
    }