public void Initialize(Texture image, IntensifyEquipWindow fatherWindow) { itemImage.mainTexture = image; this.fatherWindow = fatherWindow; transform.localScale = Vector3.one; iTween.MoveTo(gameObject, iTween.Hash("position", transform.position + new Vector3(0, 0.1f, 0), "easetype", iTween.EaseType.easeInOutCubic, "time", 1f)); iTween.ScaleTo(gameObject, iTween.Hash("scale", new Vector3(1.4f, 1.4f, 1.4f), "easetype", iTween.EaseType.easeInOutCubic, "time", 1f)); Vector3 pos = fatherWindow.main.transform.position; iTween.MoveTo(gameObject, iTween.Hash("delay", 1.1f, "position", pos, "easetype", "easeInQuad", "time", 0.2f)); iTween.ScaleTo(gameObject, iTween.Hash("delay", 1.1f, "scale", new Vector3(0.2f, 0.2f, 0.2f), "easetype", "easeInQuad", "oncomplete", "over", "time", 0.2f)); }
public override void buttonEventBase(GameObject gameObj) { base.buttonEventBase(gameObj); if (gameObj.name == "confirm") { if (fatherWindow != null && fatherWindow.GetType() == typeof(IntensifyCardWindow)) { if (Quality_Box [0].value) { IntensifyCardManager.Choose = QualityType.EXCELLENT; } else if (Quality_Box [1].value) { IntensifyCardManager.Choose = QualityType.GOOD; } else if (Quality_Box [2].value) { IntensifyCardManager.Choose = QualityType.EPIC; } else if (Quality_Box [3].value) { IntensifyCardManager.Choose = QualityType.LEGEND; } else if (Quality_Box [4].value) { IntensifyCardManager.Choose = QualityType.MYTH; } if (neverChoose.value) { IntensifyCardManager.IsOpenOneKeyWnd = false; } IntensifyCardWindow intensifyWnd = fatherWindow as IntensifyCardWindow; intensifyWnd.sacrificeContent.OneKeyChoose(); } if (fatherWindow != null && fatherWindow.GetType() == typeof(IntensifyEquipWindow)) { if (Quality_Box [0].value) { IntensifyEquipManager.Choose = QualityType.EXCELLENT; } else if (Quality_Box [1].value) { IntensifyEquipManager.Choose = QualityType.GOOD; } else if (Quality_Box [2].value) { IntensifyEquipManager.Choose = QualityType.EPIC; } else if (Quality_Box [3].value) { IntensifyEquipManager.Choose = QualityType.LEGEND; } else if (Quality_Box [4].value) { IntensifyEquipManager.Choose = QualityType.MYTH; } if (neverChoose.value) { IntensifyEquipManager.IsOpenOneKeyWnd = false; } IntensifyEquipWindow equipWin = fatherWindow as IntensifyEquipWindow; equipWin.OneKeyChoose(); } // 出售界面// if (fatherWindow != null && fatherWindow.GetType() == typeof(SellWindow)) { SellWindow sellWin = fatherWindow as SellWindow; if (Quality_Box [0].value) { sellWin.qualityType = QualityType.EXCELLENT; } else if (Quality_Box [1].value) { sellWin.qualityType = QualityType.GOOD; } else if (Quality_Box [2].value) { sellWin.qualityType = QualityType.EPIC; } else if (Quality_Box [3].value) { sellWin.qualityType = QualityType.LEGEND; } else if (Quality_Box [4].value) { sellWin.qualityType = QualityType.MYTH; } else if (Quality_Box [5].value) { sellWin.qualityType = QualityType.SPIRITCARD; } else if (Quality_Box [6].value) { sellWin.qualityType = QualityType.SACRIFICE; } sellWin.oneKeyChoose(); } } finishWindow(); }
// 等你初始化诗句 public void Initialize(Equip _equip) { win = fatherWindow as IntensifyEquipWindow; updateButton(_equip); }