public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR UnityEditor.EditorGUILayout.BeginHorizontal(); UnityEngine.GUILayout.Label("Method name:"); methodName = UnityEditor.EditorGUILayout.TextField(methodName); UnityEditor.EditorGUILayout.EndHorizontal(); useTargetVar = UnityEditor.EditorGUILayout.Toggle("Use other target", useTargetVar); if (useTargetVar) { UnityEditor.EditorGUILayout.BeginHorizontal(); UnityEngine.GUILayout.Label("Target var name:"); targetVarName = UnityEditor.EditorGUILayout.TextField(targetVarName); UnityEditor.EditorGUILayout.EndHorizontal(); } paramType = (ParameterType)UnityEditor.EditorGUILayout.EnumPopup("Parameter:", paramType); if (paramType == ParameterType.VarValue) { UnityEditor.EditorGUILayout.BeginHorizontal(); UnityEngine.GUILayout.Label("Var name:"); paramTypeValue = UnityEditor.EditorGUILayout.TextField(paramTypeValue); UnityEditor.EditorGUILayout.EndHorizontal(); } if (paramType == ParameterType.String) { UnityEditor.EditorGUILayout.BeginHorizontal(); UnityEngine.GUILayout.Label("Value:"); paramTypeValue = UnityEditor.EditorGUILayout.TextField(paramTypeValue); UnityEditor.EditorGUILayout.EndHorizontal(); } #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR desiredDistance = UnityEditor.EditorGUILayout.FloatField("distance:", desiredDistance); fleeFrom = UnityEditor.EditorGUILayout.TextField("from:", fleeFrom); #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR int currentState = 0; List<string> stateNames = new List<string> (); stateNames.Add ("Select"); for (int i = 0; i < intelligence.states.Count; i++) { string newStateName = intelligence.states [i].name; if (newState != null) { if (newState.name.Equals (newStateName, System.StringComparison.OrdinalIgnoreCase)) { currentState = i + 1; } } stateNames.Add (newStateName); } EditorGUILayout.BeginHorizontal (); GUILayout.Label ("New State: "); int selectedState = EditorGUILayout.Popup (currentState, stateNames.ToArray ()); EditorGUILayout.EndHorizontal (); if (selectedState > 0) { if (!parentState.name.Equals (intelligence.states [selectedState - 1].name)) { newState = intelligence.states [selectedState - 1]; } else { Debug.LogWarning ("transitioning to self is useless."); } } #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR UnityEditor.EditorGUILayout.BeginHorizontal(); GUILayout.Label("Var name:"); varName = UnityEditor.EditorGUILayout.TextField(varName); UnityEditor.EditorGUILayout.EndHorizontal(); #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR EditorGUILayout.BeginHorizontal(); GUILayout.Label("Var Name:", GUILayout.Width(64)); storeName = EditorGUILayout.TextField(storeName); EditorGUILayout.EndHorizontal(); #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR UnityEditor.EditorGUILayout.BeginHorizontal(); UnityEngine.GUILayout.Label(new UnityEngine.GUIContent("Type:", "Only if this type is currently playing as continuous it will be stopped")); type = (SoundSet.ClipType)UnityEditor.EditorGUILayout.EnumPopup(type); UnityEditor.EditorGUILayout.EndHorizontal(); #endif }
public override void DrawGUI(Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR GUILayout.BeginHorizontal(); GUILayout.Label("Name:", GUILayout.Width(40)); saveName = EditorGUILayout.TextField(saveName); GUILayout.EndHorizontal(); #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR EditorGUILayout.BeginHorizontal(); GUILayout.Label("target var name: "); entityVarName = EditorGUILayout.TextField(entityVarName); EditorGUILayout.EndHorizontal(); range = EditorGUILayout.FloatField("Range:", range); #endif }
public override void DrawGUI(Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR invert = EditorGUILayout.Toggle("Invert:", invert); GUILayout.Label(string.Format("If{0}:", invert ? " not" : "")); if (ifAction == null) { Type res = callbacks.TriggerActionPopup(); if (res != null) { ifAction = CreateInstance(res) as TriggerAction; ifAction.name = res.Name; callbacks.AddAsset(ifAction); } } else { EditorGUILayout.BeginVertical(EditorStyles.helpBox); EditorGUILayout.BeginHorizontal(); GUILayout.Label(ifAction.name); if (GUILayout.Button("x", EditorStyles.miniButton, GUILayout.Width(20))) { callbacks.RemoveAsset(ifAction); } EditorGUILayout.EndHorizontal(); ifAction.DrawGUI(intelligence, callbacks); EditorGUILayout.EndVertical(); } GUILayout.Label("Then:"); if (thenAction == null) { Type res = callbacks.TriggerActionPopup(); if (res != null) { thenAction = CreateInstance(res) as TriggerAction; thenAction.name = res.Name; callbacks.AddAsset(thenAction); } } else { EditorGUILayout.BeginVertical(EditorStyles.helpBox); EditorGUILayout.BeginHorizontal(); GUILayout.Label(thenAction.name); if (GUILayout.Button("x", EditorStyles.miniButton, GUILayout.Width(20))) { callbacks.RemoveAsset(thenAction); } EditorGUILayout.EndHorizontal(); thenAction.DrawGUI(intelligence, callbacks); EditorGUILayout.EndVertical(); } #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR type = (EntityMover.SpeedModType)UnityEditor.EditorGUILayout.EnumPopup("Type", type); timeout = UnityEditor.EditorGUILayout.FloatField("Timeout:", timeout); saveAsVar = UnityEditor.EditorGUILayout.Toggle("Save as var", saveAsVar); if (saveAsVar) { varName = UnityEditor.EditorGUILayout.TextField("var:", varName); } #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR target = (MessageTarget)EditorGUILayout.EnumPopup("Target:",target); type = (NotificationType)EditorGUILayout.EnumPopup("Type:", type); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Position var:", GUILayout.Width(74)); positionVariableName = EditorGUILayout.TextField(positionVariableName); EditorGUILayout.EndHorizontal(); radius = EditorGUILayout.FloatField("Radius:", radius); #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR UnityEditor.EditorGUILayout.BeginHorizontal(); GUILayout.Label("Type:"); type = (SoundSet.ClipType)UnityEditor.EditorGUILayout.EnumPopup(type); UnityEditor.EditorGUILayout.EndHorizontal(); UnityEditor.EditorGUILayout.BeginHorizontal(); GUILayout.Label("Interval (if continuous):"); interval = UnityEditor.EditorGUILayout.FloatField(interval); UnityEditor.EditorGUILayout.EndHorizontal(); #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR EditorGUILayout.BeginHorizontal(); GUILayout.Label("Target var name:"); entityVarName = EditorGUILayout.TextField(entityVarName); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Interval:"); interval = EditorGUILayout.Slider(interval, 0.1f, 2f); EditorGUILayout.EndHorizontal(); damagePerAttack = EditorGUILayout.IntField(new GUIContent("Damage:", "per interval"), damagePerAttack); #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR targetName = UnityEditor.EditorGUILayout.TextField("Target var:", targetName); triggerName = UnityEditor.EditorGUILayout.TextField("Trigger name:", triggerName); paramType = (ParameterType)UnityEditor.EditorGUILayout.EnumPopup("Parameter:", paramType); if (paramType == ParameterType.VarValue) { paramTypeValue = UnityEditor.EditorGUILayout.TextField("Var name:", paramTypeValue); } if (paramType == ParameterType.String) { paramTypeValue = UnityEditor.EditorGUILayout.TextField("Value:", paramTypeValue); } #endif }
public Control(Map m, Intelligence p1, Intelligence p2, Loop l) { this.m = m; this.l = l; l.addToUpdateList(this); if (!isHuman(p1) || !isHuman(p2)) { AI = new RandomAI(); } p1.Color = Intelligence.eColor.black; pList.Add(p1); p2.Color = Intelligence.eColor.white; pList.Add(p2); act = pList.ElementAt(0); AINext(null); }
public override void DrawGUI(Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR handledType = (NotificationType)EditorGUILayout.EnumPopup("Type:", handledType); savePosition = EditorGUILayout.Toggle("Save position", savePosition); if (savePosition) { EditorGUILayout.BeginHorizontal(); GUILayout.Label("var name:", GUILayout.Width(60)); varName = EditorGUILayout.TextField(varName); EditorGUILayout.EndHorizontal(); } saveSender = EditorGUILayout.Toggle("Save sender", saveSender); if (saveSender) { EditorGUILayout.BeginHorizontal(); GUILayout.Label("var name:", GUILayout.Width(80)); senderVarName = EditorGUILayout.TextField(senderVarName); EditorGUILayout.EndHorizontal(); } GUILayout.Label("Then:"); if (action == null) { System.Type res = callbacks.TriggerActionPopup(); if (res != null) { action = CreateInstance(res) as TriggerAction; action.name = res.Name; callbacks.AddAsset(action); } } else { if (action is HandleMessage) { callbacks.RemoveAsset(action); return; } EditorGUILayout.BeginVertical(EditorStyles.helpBox); EditorGUILayout.BeginHorizontal(); GUILayout.Label(action.name); if (GUILayout.Button("x", EditorStyles.miniButton, GUILayout.Width(20))) { callbacks.RemoveAsset(action); } EditorGUILayout.EndHorizontal(); action.DrawGUI(intelligence, callbacks); EditorGUILayout.EndVertical(); } #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR Type = (TargetType)EditorGUILayout.EnumPopup("Type:", Type); targetClassification = (IntelligenceType) EditorGUILayout.EnumPopup("Classification:", targetClassification); range = EditorGUILayout.FloatField("Range:", range); checkLOS = EditorGUILayout.Toggle("Check LOS:", checkLOS); saveVar = EditorGUILayout.Toggle("Save", saveVar); if (saveVar) { EditorGUILayout.BeginHorizontal(); GUILayout.Label("Var name:"); storageVar = EditorGUILayout.TextField(storageVar); EditorGUILayout.EndHorizontal(); } #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR target = (TargetType)UnityEditor.EditorGUILayout.EnumPopup("Target:", target); if (target == TargetType.TargetVar) { UnityEditor.EditorGUILayout.BeginHorizontal(); UnityEngine.GUILayout.Label("Target var name:"); targetVarName = UnityEditor.EditorGUILayout.TextField(targetVarName); UnityEditor.EditorGUILayout.EndHorizontal(); } UnityEditor.EditorGUILayout.BeginHorizontal(); UnityEngine.GUILayout.Label("Save var name:"); varName = UnityEditor.EditorGUILayout.TextField(varName); UnityEditor.EditorGUILayout.EndHorizontal(); #endif }
//Use this for initialization void Start() { currentHealth = maxHealth; currentStamina = maxStamina; currentMS = 0; strength = GetComponent<Strength>(); agility = GetComponent<Agility>(); haste = GetComponent<Haste>(); perception = GetComponent<Perception>(); intelligence = GetComponent<Intelligence>(); wisdom = GetComponent<Wisdom>(); cont = GetComponent<CharacterController>(); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; cameraReference = GameObject.FindWithTag("cameraReference"); lookTarget = GameObject.FindWithTag("LookTarget"); }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR posVarSource = (PositionSource)UnityEditor.EditorGUILayout.EnumPopup("Position source:", posVarSource); if (posVarSource == PositionSource.VarValue) { UnityEditor.EditorGUILayout.BeginHorizontal(); GUILayout.Label("Postion var name:"); posVarName = UnityEditor.EditorGUILayout.TextField(posVarName); UnityEditor.EditorGUILayout.EndHorizontal(); } saveAsVar = UnityEditor.EditorGUILayout.Toggle("Save as var:", saveAsVar); if (saveAsVar) { UnityEditor.EditorGUILayout.BeginHorizontal(); GUILayout.Label("Save var name:"); saveVarName = UnityEditor.EditorGUILayout.TextField(saveVarName); UnityEditor.EditorGUILayout.EndHorizontal(); } #endif }
public RacePropertiesStats(RaceProperties p) { this.intelligence = p.intelligence; this.hasGenders = p.hasGenders; this.needsRest = p.needsRest; this.nameCategory = p.nameCategory; this.foodType = p.foodType; this.makesFootprints = p.makesFootprints; this.executionRange = p.executionRange; this.lifeExpectancy = p.lifeExpectancy; this.herdAnimal = p.herdAnimal; this.packAnimal = p.packAnimal; this.predator = p.predator; this.maxPreyBodySize = p.maxPreyBodySize; this.wildness = p.wildness; this.petness = p.petness; this.nuzzleMtbHours = p.nuzzleMtbHours; this.manhunterOnDamageChance = p.manhunterOnDamageChance; this.manhunterOnTameFailChance = p.manhunterOnTameFailChance; this.canBePredatorPrey = p.canBePredatorPrey; this.herdMigrationAllowed = p.herdMigrationAllowed; this.gestationPeriodDays = p.gestationPeriodDays; this.mateMtbHours = p.mateMtbHours; this.nameOnTameChance = p.nameOnTameChance; //this.nameOnNuzzleChance = p.nameOnNuzzleChance; this.baseBodySize = p.baseBodySize; this.baseHealthScale = p.baseHealthScale; this.baseHungerRate = p.baseHungerRate; this.meatLabel = p.meatLabel; this.meatMarketValue = p.meatMarketValue; this.meatColor = new ColorStats(p.meatColor); if (p.specialShadowData != null) { this.specialShadowData = new ShadowDataStats(p.specialShadowData); } if (p.soundCallIntervalRange != null) { this.soundCallIntervalRange = new MinMaxIntStats(p.soundCallIntervalRange); } if (p.ageGenerationCurve != null) { this.ageGenerationCurve = new SimpleCurveStats(p.ageGenerationCurve); } if (p.litterSizeCurve != null) { this.litterSizeCurve = new SimpleCurveStats(p.litterSizeCurve); } Util.Populate(out this.wildBiomes, p.wildBiomes, (v) => new FloatValueDefStat <BiomeDef>(v.biome, v.commonality)); Util.Populate(out this.lifeStageAges, p.lifeStageAges, (v) => new LifeStageAgeStats(v)); Util.Populate(out this.untrainableTags, p.untrainableTags); Util.Populate(out this.trainableTags, p.trainableTags); Util.AssignDefStat(GetFleshType(p), out this.fleshType); Util.AssignDefStat(GetBloodDef(p), out this.bloodDef); Util.AssignDefStat(p.thinkTreeMain, out this.thinkTreeMain); Util.AssignDefStat(p.thinkTreeConstant, out this.thinkTreeConstant); Util.AssignDefStat(p.body, out this.body); Util.AssignDefStat(p.trainability, out this.trainability); Util.AssignDefStat(GetNameGenerator(p), out this.nameGenerator); Util.AssignDefStat(GetNameGeneratorFemale(p), out this.nameGeneratorFemale); Util.AssignDefStat(p.useMeatFrom, out this.useMeatFrom); Util.AssignDefStat(p.useLeatherFrom, out this.useLeatherFrom); Util.AssignDefStat(p.leatherDef, out this.leatherDef); Util.AssignDefStat(p.soundMeleeHitPawn, out this.soundMeleeHitPawn); Util.AssignDefStat(p.soundMeleeHitBuilding, out this.soundMeleeHitBuilding); Util.AssignDefStat(p.soundMeleeMiss, out this.soundMeleeMiss); Util.AssignDefStat(p.meatDef, out this.meatDef); Util.AssignDefStat(p.corpseDef, out this.corpseDef); this.hediffGiverSets = Util.CreateDefStatList(p.hediffGiverSets); }
protected override void GetNeededArmyPower(out float minMilitaryPower, out bool isMaxPower, out bool perUnitTest) { isMaxPower = false; perUnitTest = false; minMilitaryPower = Intelligence.EvaluateAllFactionMaxMilitaryPowerOnRegion(base.Commander.Empire, this.RegionTarget.Index, true); }
protected override void RefreshObjectives(StaticString context, StaticString pass) { this.PathingOrigin = this.GetPathingOrigin(); DepartmentOfForeignAffairs agency = base.AIEntity.Empire.GetAgency <DepartmentOfForeignAffairs>(); base.RefreshObjectives(context, pass); this.CurrentSettlerCount = this.GetSettlerCount(); this.ComputeGlobalPriority(); this.ComputeBestDefensiveArmypower(); this.UpdateContinentData(); int num = this.GetNumberOfAcceptedColonization(); this.WantedNewCity = num; base.GatherObjectives(AICommanderMissionDefinition.AICommanderCategory.Colonization.ToString(), ref this.globalObjectiveMessages); base.ValidateMessages(ref this.globalObjectiveMessages); for (int i = 0; i < this.globalObjectiveMessages.Count; i++) { GlobalObjectiveMessage globalObjectiveMessage = this.globalObjectiveMessages[i]; if (this.IsObjectiveValid(AICommanderMissionDefinition.AICommanderCategory.Colonization.ToString(), globalObjectiveMessage.RegionIndex, false)) { if (agency.IsInWarWithSomeone()) { using (IEnumerator <Army> enumerator = Intelligence.GetArmiesInRegion(globalObjectiveMessage.RegionIndex).GetEnumerator()) { while (enumerator.MoveNext()) { Army army = enumerator.Current; if (army.Empire != base.AIEntity.Empire && army.Empire is MajorEmpire && agency.IsAtWarWith(army.Empire)) { base.AIEntity.AIPlayer.Blackboard.CancelMessage(this.globalObjectiveMessages[i]); } } goto IL_18E; } } if (num > 0 || this.CurrentSettlerCount > i) { num--; this.RefreshMessagePriority(globalObjectiveMessage); } else { base.AIEntity.AIPlayer.Blackboard.CancelMessage(this.globalObjectiveMessages[i]); } } IL_18E :; } if (this.departmentOfTheInterior.Cities.Count == 0 && this.globalObjectiveMessages.Count == 0) { Region region3 = this.ChooseLastHopeRegion(); if (region3 == null) { return; } this.CreateObjectiveFor(region3); num--; } Region region2 = null; for (int j = 0; j < num; j++) { region2 = this.GetNextRegionToColonize(); if (region2 != null) { this.CreateObjectiveFor(region2); } } if (this.ForceShipyardResearch) { this.TryForceShipyardResearch(); } else if (region2 == null && num > 0) { if (this.worldPositionningService.World.Continents.Length > 1) { this.TryForceShipyardResearch(); } else if (this.continentData.Any((AILayer_Colonization.ContinentData c) => c.LandRegionCount > 0 && c.OverallColonizationPercent <= 0.8f)) { this.TryForceShipyardResearch(); } } this.WantToColonizeOversea = false; for (int k = 0; k < this.globalObjectiveMessages.Count; k++) { GlobalObjectiveMessage globalObjectiveMessage2 = this.globalObjectiveMessages[k]; Region region = this.worldPositionningService.GetRegion(globalObjectiveMessage2.RegionIndex); if (!Array.Find <AILayer_Colonization.ContinentData>(this.continentData, (AILayer_Colonization.ContinentData match) => match.ContinentId == region.ContinentID).EmpireWithRegion.Contains(base.AIEntity.Empire)) { this.WantToColonizeOversea = true; return; } } }
protected SideInfo(SerializationInfo info, StreamingContext ctx) { m_side = (Side)info.GetValue("m_side", typeof(Side)); m_nInitialCredits = info.GetInt32("m_nInitialCredits"); m_ptInitialView = (Point)info.GetValue("m_ptInitialView", typeof(Point)); try { m_nIntelligence = (Intelligence)info.GetValue("m_nIntelligence", typeof(Intelligence)); } catch (SerializationException) { m_nIntelligence = m_side == Side.side1 ? Intelligence.Human : Intelligence.ComputerOvermind; } }
/// <summary> /// Loads /// </summary> /// <param name="node">XmlNode handle</param> public virtual bool Load(XmlNode node) { if (node == null) { return(false); } if (node.NodeType == XmlNodeType.Comment) { return(false); } switch (node.Name.ToLower()) { case "strength": { Strength.Load(node); } break; case "intelligence": { Intelligence.Load(node); } break; case "wisdom": { Wisdom.Load(node); } break; case "dexterity": { Dexterity.Load(node); } break; case "constitution": { Constitution.Load(node); } break; case "charisma": { Charisma.Load(node); } break; case "alignment": { Alignment = (EntityAlignment)Enum.Parse(typeof(EntityAlignment), node.Attributes["value"].Value, true); } break; case "hitpoint": { HitPoint.Load(node); } break; case "movespeed": { MoveSpeed = TimeSpan.FromMilliseconds(int.Parse(node.Attributes["value"].Value)); } break; default: { Trace.WriteLine("[Entity] Load() : Unknown node : <{0}>", node.Name); } break; } return(true); }
/// <summary> /// Initializes a new instance of the <see cref="BasePagePlugin"/> class with default page title "Demo". /// </summary> /// <param name="intelligence">The intelligence.</param> public BasePagePlugin(Intelligence.BaseIntelligence intelligence) : base(intelligence) { IsWelcomeScreen = false; PageTitle = "Demo"; }
bool repeated = false; //minimize progress delay #endregion Fields #region Methods public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR ignorePathConfiguration = UnityEditor.EditorGUILayout.Toggle("Ignore point actions", ignorePathConfiguration); #endif }
public CharacterCharacteristicsInformations GetCharacterCharacteristics(Character character) { ulong expFloor = ExperienceRecord.GetExperienceForLevel(character.Level).Player; ulong expNextFloor = ExperienceRecord.GetExperienceForNextLevel(character.Level).Player; CharacterCharacteristicsInformations informations = new CharacterCharacteristicsInformations() { actionPoints = ActionPoints.GetBaseCharacteristic(), actionPointsCurrent = ActionPoints.TotalInContext(), additionnalPoints = 0, agility = Agility.GetBaseCharacteristic(), airDamageBonus = AirDamageBonus.GetBaseCharacteristic(), airElementReduction = AirReduction.GetBaseCharacteristic(), airElementResistPercent = AirResistPercent.GetBaseCharacteristic(), alignmentInfos = character.Record.Alignment.GetActorExtendedAlignement(), allDamagesBonus = AllDamagesBonus.GetBaseCharacteristic(), chance = Chance.GetBaseCharacteristic(), criticalDamageBonus = CriticalDamageBonus.GetBaseCharacteristic(), criticalDamageReduction = CriticalDamageReduction.GetBaseCharacteristic(), criticalHit = CriticalHit.GetBaseCharacteristic(), criticalHitWeapon = CriticalHitWeapon, criticalMiss = Characteristic.Zero().GetBaseCharacteristic(), damagesBonusPercent = DamagesBonusPercent.GetBaseCharacteristic(), dodgePALostProbability = DodgePAProbability.GetBaseCharacteristic(), dodgePMLostProbability = DodgePMProbability.GetBaseCharacteristic(), earthDamageBonus = EarthDamageBonus.GetBaseCharacteristic(), earthElementReduction = EarthReduction.GetBaseCharacteristic(), earthElementResistPercent = EarthResistPercent.GetBaseCharacteristic(), pvpEarthElementReduction = PvPEarthReduction.GetBaseCharacteristic(), pvpEarthElementResistPercent = PvPEarthResistPercent.GetBaseCharacteristic(), fireDamageBonus = FireDamageBonus.GetBaseCharacteristic(), fireElementReduction = FireReduction.GetBaseCharacteristic(), fireElementResistPercent = FireResistPercent.GetBaseCharacteristic(), pvpFireElementReduction = PvPFireReduction.GetBaseCharacteristic(), pvpFireElementResistPercent = PvPFireResistPercent.GetBaseCharacteristic(), glyphBonusPercent = GlyphBonusPercent.GetBaseCharacteristic(), healBonus = HealBonus.GetBaseCharacteristic(), initiative = new CharacterBaseCharacteristic((short)FormulasProvider.Instance.BaseInitiative(this), 0, Initiative.Total(), 0, 0), intelligence = Intelligence.GetBaseCharacteristic(), kamas = character.Record.Kamas, lifePoints = (uint)LifePoints, maxEnergyPoints = MaxEnergyPoints, maxLifePoints = (uint)MaxLifePoints, movementPoints = MovementPoints.GetBaseCharacteristic(), movementPointsCurrent = MovementPoints.TotalInContext(), PMAttack = PMAttack.GetBaseCharacteristic(), PAAttack = PAAttack.GetBaseCharacteristic(), pvpAirElementReduction = PvPAirReduction.GetBaseCharacteristic(), pvpAirElementResistPercent = PvPAirResistPercent.GetBaseCharacteristic(), pvpNeutralElementReduction = PvPNeutralReduction.GetBaseCharacteristic(), pvpNeutralElementResistPercent = PvPNeutralResistPercent.GetBaseCharacteristic(), pvpWaterElementReduction = PvPWaterReduction.GetBaseCharacteristic(), pvpWaterElementResistPercent = PvPWaterResistPercent.GetBaseCharacteristic(), energyPoints = Energy, experience = character.Experience, experienceLevelFloor = expFloor, experienceNextLevelFloor = expNextFloor, neutralDamageBonus = NeutralDamageBonus.GetBaseCharacteristic(), neutralElementReduction = NeutralReduction.GetBaseCharacteristic(), neutralElementResistPercent = NeutralResistPercent.GetBaseCharacteristic(), tackleEvade = TackleEvade.GetBaseCharacteristic(), tackleBlock = TackleBlock.GetBaseCharacteristic(), range = Range.GetBaseCharacteristic(), waterElementReduction = WaterReduction.GetBaseCharacteristic(), waterDamageBonus = WaterDamageBonus.GetBaseCharacteristic(), waterElementResistPercent = WaterResistPercent.GetBaseCharacteristic(), reflect = Reflect.GetBaseCharacteristic(), permanentDamagePercent = PermanentDamagePercent.GetBaseCharacteristic(), prospecting = Prospecting.GetBaseCharacteristic(), pushDamageBonus = PushDamageBonus.GetBaseCharacteristic(), pushDamageReduction = PushDamageReduction.GetBaseCharacteristic(), runeBonusPercent = RuneBonusPercent.GetBaseCharacteristic(), spellModifications = new CharacterSpellModification[0], spellsPoints = character.Record.SpellPoints, statsPoints = character.Record.StatsPoints, vitality = Vitality.GetBaseCharacteristic(), strength = Strength.GetBaseCharacteristic(), summonableCreaturesBoost = SummonableCreaturesBoost.GetBaseCharacteristic(), trapBonus = TrapBonus.GetBaseCharacteristic(), trapBonusPercent = TrapBonusPercent.GetBaseCharacteristic(), weaponDamagesBonusPercent = WeaponDamagesBonusPercent.GetBaseCharacteristic(), wisdom = Wisdom.GetBaseCharacteristic(), probationTime = 0 }; return(informations); }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR varName = UnityEditor.EditorGUILayout.TextField("var:", varName); #endif }
/// <summary> /// Initializes a new instance of the <see cref="BaseNetworkPlugin"/> class. /// </summary> /// <param name="intelligence">The intelligence.</param> public BaseNetworkPlugin(Intelligence.CoreIntelligence intelligence) : base(intelligence) { }
/// <summary> /// Initializes a new instance of the <see cref="BasePlugin"/> class. /// </summary> /// <param name="intelligence">The intelligence.</param> public BasePlugin(Intelligence.BaseIntelligence intelligence) { RequiresLogin = true; Intelligence = intelligence; }
private Stats parseJSONStats(JSONNode stats) { Teaching t = new Teaching(stats["teaching"][0].AsInt, stats["teaching"][1].AsInt,stats["teaching"][2].AsInt,stats["teaching"][3].AsInt,stats["teaching"][4].AsInt); Combat c = new Combat(stats["combat"][0].AsInt,stats["combat"][1].AsInt,stats["combat"][2].AsInt,stats["combat"][3].AsInt,stats["combat"][4].AsInt); Intelligence i = new Intelligence(stats["intelligence"][0].AsInt,stats["intelligence"][1].AsInt,stats["intelligence"][2].AsInt,stats["intelligence"][3].AsInt,stats["intelligence"][4].AsInt); return new Stats(t, c, i); }
/// <summary> /// Overrides the behaviour of this entity /// </summary> /// <param name="newBehaviour">selected behaviour to replace the old one</param> /// <returns></returns> public bool SetBehaviour(Intelligence newBehaviour) { if (behaviour != null) { Destroy (behaviour); } if (newBehaviour) { behaviour = Instantiate (newBehaviour); behaviour.Initialize (this); return true; } return false; }
public void Serialize(IDataWriter writer) { writer.WriteVarLong(Experience); writer.WriteVarLong(ExperienceLevelFloor); writer.WriteVarLong(ExperienceNextLevelFloor); writer.WriteVarLong(ExperienceBonusLimit); writer.WriteVarLong(Kamas); writer.WriteVarShort((Int16)StatsPoints); writer.WriteVarShort((Int16)AdditionnalPoints); writer.WriteVarShort((Int16)SpellsPoints); AlignmentInfos.Serialize(writer); writer.WriteVarInt((Int32)LifePoints); writer.WriteVarInt((Int32)MaxLifePoints); writer.WriteVarShort((Int16)EnergyPoints); writer.WriteVarShort((Int16)MaxEnergyPoints); writer.WriteVarShort(ActionPointsCurrent); writer.WriteVarShort(MovementPointsCurrent); Initiative.Serialize(writer); Prospecting.Serialize(writer); ActionPoints.Serialize(writer); MovementPoints.Serialize(writer); Strength.Serialize(writer); Vitality.Serialize(writer); Wisdom.Serialize(writer); Chance.Serialize(writer); Agility.Serialize(writer); Intelligence.Serialize(writer); Range.Serialize(writer); SummonableCreaturesBoost.Serialize(writer); Reflect.Serialize(writer); CriticalHit.Serialize(writer); writer.WriteVarShort((Int16)CriticalHitWeapon); CriticalMiss.Serialize(writer); HealBonus.Serialize(writer); AllDamagesBonus.Serialize(writer); WeaponDamagesBonusPercent.Serialize(writer); DamagesBonusPercent.Serialize(writer); TrapBonus.Serialize(writer); TrapBonusPercent.Serialize(writer); GlyphBonusPercent.Serialize(writer); RuneBonusPercent.Serialize(writer); PermanentDamagePercent.Serialize(writer); TackleBlock.Serialize(writer); TackleEvade.Serialize(writer); PAAttack.Serialize(writer); PMAttack.Serialize(writer); PushDamageBonus.Serialize(writer); CriticalDamageBonus.Serialize(writer); NeutralDamageBonus.Serialize(writer); EarthDamageBonus.Serialize(writer); WaterDamageBonus.Serialize(writer); AirDamageBonus.Serialize(writer); FireDamageBonus.Serialize(writer); DodgePALostProbability.Serialize(writer); DodgePMLostProbability.Serialize(writer); NeutralElementResistPercent.Serialize(writer); EarthElementResistPercent.Serialize(writer); WaterElementResistPercent.Serialize(writer); AirElementResistPercent.Serialize(writer); FireElementResistPercent.Serialize(writer); NeutralElementReduction.Serialize(writer); EarthElementReduction.Serialize(writer); WaterElementReduction.Serialize(writer); AirElementReduction.Serialize(writer); FireElementReduction.Serialize(writer); PushDamageReduction.Serialize(writer); CriticalDamageReduction.Serialize(writer); PvpNeutralElementResistPercent.Serialize(writer); PvpEarthElementResistPercent.Serialize(writer); PvpWaterElementResistPercent.Serialize(writer); PvpAirElementResistPercent.Serialize(writer); PvpFireElementResistPercent.Serialize(writer); PvpNeutralElementReduction.Serialize(writer); PvpEarthElementReduction.Serialize(writer); PvpWaterElementReduction.Serialize(writer); PvpAirElementReduction.Serialize(writer); PvpFireElementReduction.Serialize(writer); MeleeDamageDonePercent.Serialize(writer); MeleeDamageReceivedPercent.Serialize(writer); RangedDamageDonePercent.Serialize(writer); RangedDamageReceivedPercent.Serialize(writer); WeaponDamageDonePercent.Serialize(writer); WeaponDamageReceivedPercent.Serialize(writer); SpellDamageDonePercent.Serialize(writer); SpellDamageReceivedPercent.Serialize(writer); for (var i = 0; i < SpellModifications.Length; i++) { SpellModifications[i].Serialize(writer); } writer.WriteInt((Int32)ProbationTime); }
internal override void SetIntelligence(Character character, int intelligence) => character.Intelligence = Intelligence.FromInteger(intelligence);
public uint Total() { return((uint)(Strength.Total() + Chance.Total() + Intelligence.Total() + Agility.Total())); }
public override void OnInspectorGUI() { MindComponent c = (MindComponent)target; Intelligence intelligenceNormal = c.mind.intelligenceNormal; Intelligence intelligenceReflex = c.mind.intelligenceReflex; AIModel aiModel = c.mind.AI_model; GUILayout.BeginHorizontal(); if (aiModel.behaviors_normal != null && aiModel.behaviors_normal.Length > 0) { int activeNormalComportIndex = intelligenceNormal.comport != null ? intelligenceNormal.comport.index + 1 : 0; List <string> normalComportStrings = aiModel.behaviors_normal.Select(b => b.ToString()).ToList(); normalComportStrings.Insert(0, "<null>"); GUILayout.Label("Current normal behavior"); int o = activeNormalComportIndex - 1; activeNormalComportIndex = EditorGUILayout.Popup(activeNormalComportIndex, normalComportStrings.ToArray()) - 1; if (activeNormalComportIndex != o) { c.writeNormalComport = true; intelligenceNormal.comport = activeNormalComportIndex >= 0 ? aiModel.behaviors_normal[activeNormalComportIndex] : null; } } else { GUILayout.Label("No normal behaviors"); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (aiModel.behaviors_reflex != null && aiModel.behaviors_reflex.Length > 0) { int activeReflexComportIndex = intelligenceReflex.comport != null ? intelligenceReflex.comport.index + 1 : 0; List <string> reflexComportStrings = aiModel.behaviors_reflex.Select(b => b.ToString()).ToList(); reflexComportStrings.Insert(0, "<null>"); GUILayout.Label("Current reflex behavior"); int o = activeReflexComportIndex - 1; activeReflexComportIndex = EditorGUILayout.Popup(activeReflexComportIndex, reflexComportStrings.ToArray()) - 1; if (activeReflexComportIndex != o) { c.writeReflexComport = true; intelligenceReflex.comport = activeReflexComportIndex >= 0 ? aiModel.behaviors_reflex[activeReflexComportIndex] : null; } } else { GUILayout.Label("No reflex behaviors"); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (aiModel.behaviors_normal != null && aiModel.behaviors_normal.Length > 0) { int activeInitialNormalComportIndex = intelligenceNormal.defaultComport != null ? intelligenceNormal.defaultComport.index + 1 : 0; List <string> normalComportStrings = aiModel.behaviors_normal.Select(b => b.ToString()).ToList(); normalComportStrings.Insert(0, "<null>"); GUILayout.Label("Initial normal behavior"); int o = activeInitialNormalComportIndex - 1; activeInitialNormalComportIndex = EditorGUILayout.Popup(activeInitialNormalComportIndex, normalComportStrings.ToArray()) - 1; if (activeInitialNormalComportIndex != o) { c.writeInitialNormalComport = true; intelligenceNormal.defaultComport = activeInitialNormalComportIndex >= 0 ? aiModel.behaviors_normal[activeInitialNormalComportIndex] : null; } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (aiModel.behaviors_reflex != null && aiModel.behaviors_reflex.Length > 0) { int activeInitialReflexComportIndex = intelligenceReflex.defaultComport != null ? intelligenceReflex.defaultComport.index + 1 : 0; List <string> reflexComportStrings = aiModel.behaviors_reflex.Select(b => b.ToString()).ToList(); reflexComportStrings.Insert(0, "<null>"); GUILayout.Label("Initial reflex behavior"); int o = activeInitialReflexComportIndex - 1; activeInitialReflexComportIndex = EditorGUILayout.Popup(activeInitialReflexComportIndex, reflexComportStrings.ToArray()) - 1; if (activeInitialReflexComportIndex != o) { c.writeInitialReflexComport = true; intelligenceReflex.defaultComport = activeInitialReflexComportIndex >= 0 ? aiModel.behaviors_reflex[activeInitialReflexComportIndex] : null; } } GUILayout.EndHorizontal(); if (GUILayout.Button("Export transitions")) { MindComponent.print(c.TransitionExport); } }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR triggerID = UnityEditor.EditorGUILayout.TextField("TriggerID:", triggerID); #endif }
public void InitializeSummon(Fighter owner, bool summonStats) { this.Summoned = true; this.SummonerId = owner.Id; if (summonStats) { this.CurrentLifePoints = this.CurrentMaxLifePoints = this.MaxLifePoints = this.LifePoints = FormulasProvider.Instance.GetSummonedCharacteristicDelta(CurrentLifePoints, owner.Level); this.Strength.Base = (short)FormulasProvider.Instance.GetSummonedCharacteristicDelta(Strength.Total(), owner.Level); this.Agility.Base = (short)FormulasProvider.Instance.GetSummonedCharacteristicDelta(Agility.Total(), owner.Level); this.Intelligence.Base = (short)FormulasProvider.Instance.GetSummonedCharacteristicDelta(Intelligence.Total(), owner.Level); this.Chance.Base = (short)FormulasProvider.Instance.GetSummonedCharacteristicDelta(Chance.Total(), owner.Level); this.Wisdom.Base = (short)FormulasProvider.Instance.GetSummonedCharacteristicDelta(Wisdom.Total(), owner.Level); } }
public virtual void DrawGUI(Intelligence intelligence, CallbackCollection callbacks) { }