public async Task <IdentityResult> RemoveUserAsync(Guid id) { var user = _UserManager.Users.FirstOrDefault(u => u.Id == id); if (user == null) { return(IdentityResult.Failed(new IdentityError { Code = "UserNotFound", Description = "User not found!" })); } if (IntegratedUsers.All().Select(u => u.UserName).Contains(user.UserName)) { return(IdentityResult.Failed(new IdentityError() { Code = "CannotRemoveSystemUser", Description = "You cannot remove system user!" })); } var removeUserResult = await _UserManager.DeleteAsync(user); if (!removeUserResult.Succeeded) { return(removeUserResult); } return(removeUserResult); }
// This method gets called by the runtime. Use this method to configure the HTTP request pipeline. public void Configure(IApplicationBuilder app, IWebHostEnvironment env) { if (env.IsDevelopment()) { app.UseDeveloperExceptionPage(); } else { app.UseExceptionHandler("/Error"); // The default HSTS value is 30 days. You may want to change this for production scenarios, see https://aka.ms/aspnetcore-hsts. app.UseHsts(); app.UseHttpsRedirection(); } app.UseMiddleware <LogHeadersMiddleware>(); // Enable swagger app.UseSwagger(); app.UseSwaggerUI(c => { c.SwaggerEndpoint("/swagger/v1/swagger.json", "ProductOwnerSimGame API v1"); }); app.UseStaticFiles(); app.UseRouting(); app.UseAuthentication(); app.UseAuthorization(); app.UseCors( options => options .WithOrigins("http://*****:*****@"./variant_data/1/overallmarkdowntext.md"), GamePhases = new List <GamePhase> { new GamePhase { Sequence = 1, Duration = PhaseDuration.Infinite, ProductOwnerMission = new Mission { MarkdownText = File.ReadAllText(@"./variant_data/1/po_mission_1.md") }, StakeholderMissions = new List <Mission> { new Mission { MarkdownText = File.ReadAllText(@"./variant_data/1/sh_mission_1.md") }, new Mission { MarkdownText = File.ReadAllText(@"./variant_data/1/sh_mission_2.md") }, }, Decisions = new List <Decision> { new Decision { DecisionMarkdownText = File.ReadAllText(@"./variant_data/1/ph_1_dec_1.md"), ExplanationMarkdownText = File.ReadAllText(@"./variant_data/1/ph_1_exp_1.md"), Effects = new List <Effect> { new Effect { EffectCategory = EffectCategory.StakeHolderSatisfaction, Value = +0 } } }, new Decision { DecisionMarkdownText = File.ReadAllText(@"./variant_data/1/ph_1_dec_2.md"), ExplanationMarkdownText = File.ReadAllText(@"./variant_data/1/ph_1_exp_2.md"), Effects = new List <Effect> { new Effect { EffectCategory = EffectCategory.StakeHolderSatisfaction, Value = +50 } } }, } }, new GamePhase { Sequence = 2, Duration = PhaseDuration.Timeout, DurationInSeconds = 15, ProductOwnerMission = new Mission { MarkdownText = "PO Mission 2" }, StakeholderMissions = new List <Mission> { new Mission { MarkdownText = File.ReadAllText(@"./variant_data/1/sh_mission_3.md") }, new Mission { MarkdownText = File.ReadAllText(@"./variant_data/1/sh_mission_4.md") }, }, Decisions = new List <Decision> { new Decision { DecisionMarkdownText = File.ReadAllText(@"./variant_data/1/ph_2_dec_1.md"), ExplanationMarkdownText = File.ReadAllText(@"./variant_data/1/ph_2_exp_1.md"), Effects = new List <Effect> { new Effect { EffectCategory = EffectCategory.Budget, Value = +10 } } }, new Decision { DecisionMarkdownText = File.ReadAllText(@"./variant_data/1/ph_2_dec_2.md"), ExplanationMarkdownText = File.ReadAllText(@"./variant_data/1/ph_2_exp_2.md"), Effects = new List <Effect> { new Effect { EffectCategory = EffectCategory.Budget, Value = +10 } } }, } }, new GamePhase { Sequence = 3, Duration = PhaseDuration.Infinite, ProductOwnerMission = new Mission { MarkdownText = File.ReadAllText(@"./variant_data/1/po_mission_3.md") }, StakeholderMissions = new List <Mission> { new Mission { MarkdownText = File.ReadAllText(@"./variant_data/1/sh_mission_5.md") }, new Mission { MarkdownText = File.ReadAllText(@"./variant_data/1/sh_mission_6.md") }, }, Decisions = new List <Decision> { new Decision { DecisionMarkdownText = File.ReadAllText(@"./variant_data/1/ph_3_dec_1.md"), ExplanationMarkdownText = File.ReadAllText(@"./variant_data/1/ph_3_exp_1.md"), Effects = new List <Effect> { new Effect { EffectCategory = EffectCategory.Budget, Value = +10 } } }, new Decision { DecisionMarkdownText = File.ReadAllText(@"./variant_data/1/ph_3_dec_2.md"), ExplanationMarkdownText = File.ReadAllText(@"./variant_data/1/ph_3_exp_2.md"), Effects = new List <Effect> { new Effect { EffectCategory = EffectCategory.Budget, Value = +10 } } }, } } } }; gvDataAccess.CreateGameVariantAsync(gv).Wait(); } catch (Exception ex) { } } // Start game processing var gameManager = app.ApplicationServices.GetService <IGameManager>(); gameManager.Start(); }