public void RemoveWire(string id) { Guid guid = Guid.Parse(id); IntegratedCircuit ic = breadBoard.GetIntegratedCircuit(guid); breadBoard.UnlinkNodes(ic.GetPinNode(0), ic.GetPinNodeIndex(0), ic.GetPinNode(1), ic.GetPinNodeIndex(1)); breadBoard.components.Remove(guid); }
public void RemoveIntegratedCircuit(string id) { Guid guid = Guid.Parse(id); IntegratedCircuit ic = breadBoard.GetIntegratedCircuit(guid); ic.Update(true); for (int i = 0; i < ic.Pins; i++) { breadBoard.RemoveNodeConnection(ic.GetPinNode(i), ic.GetPinNodeIndex(i)); } breadBoard.components.Remove(guid); }
private void LoadComponents(ZipArchive archive) { int index = GetZipArchiveEntryIndex("components.json", archive); if (index == -1) { return; } ZipArchiveEntry entry = archive.Entries[index]; using (StreamReader file = new StreamReader(entry.Open())) { JsonSerializer serializer = new JsonSerializer { TypeNameHandling = TypeNameHandling.Auto, ObjectCreationHandling = ObjectCreationHandling.Replace, Converters = { new BitArrayConverter(), new Vector3Converter(), new WireConverter() } }; Dictionary <Guid, IntegratedCircuit> components = (Dictionary <Guid, IntegratedCircuit>)serializer.Deserialize(file, typeof(Dictionary <Guid, IntegratedCircuit>)); foreach (Guid g in components.Keys) { IntegratedCircuit ic = components[g]; GameObject obj; switch (ic.IcType) { case ICType.solo: obj = cp.PlaceIntegratedCircuit(ic, ic.GetPinNode(0), ic.GetPinNodeIndex(0), true); obj.transform.position = CircuitHelper.GetPositionFromNode(ic.GetPinNode(0), ic.GetPinNodeIndex(0)); break; case ICType.dual: obj = cp.PlaceIntegratedCircuit(ic, ic.GetPinNode(0), ic.GetPinNodeIndex(0), ic.GetPinNode(1), ic.GetPinNodeIndex(1), true); Vector3 locationA = CircuitHelper.GetPositionFromNode(ic.GetPinNode(0), ic.GetPinNodeIndex(0)); Vector3 locationB = CircuitHelper.GetPositionFromNode(ic.GetPinNode(1), ic.GetPinNodeIndex(1)); obj.transform.position = new Vector3((locationA.x + locationB.x) / 2, 0, (locationA.z + locationB.z) / 2); obj.transform.localScale = new Vector3(Vector3.Distance(locationB, locationA) / 2, 1, 1); float angle = CircuitHelper.AngleBetweenVector3(locationB, locationA); angle = locationA.z > locationB.z ? -angle : angle; obj.transform.rotation = Quaternion.Euler(0, angle, 0); break; case ICType.ic4: obj = cp.PlaceIntegratedCircuit(ic, ic.GetPinNode(0), ic.GetPinNodeIndex(0), true); obj.transform.position = CircuitHelper.GetPositionFromNode(ic.GetPinNode(0), ic.GetPinNodeIndex(0)); break; case ICType.ic6: obj = cp.PlaceIntegratedCircuit(ic, ic.GetPinNode(0), ic.GetPinNodeIndex(0), true); obj.transform.position = CircuitHelper.GetPositionFromNode(ic.GetPinNode(0), ic.GetPinNodeIndex(0)); break; case ICType.wire: obj = cp.PlaceIntegratedCircuit(ic, ic.GetPinNode(0), ic.GetPinNodeIndex(0), ic.GetPinNode(1), ic.GetPinNodeIndex(1), true); Vector3[] vectors = ((Wire)ic).points; LineRenderer lineRenderer = obj.GetComponentInChildren <LineRenderer>(); lineRenderer.positionCount = vectors.Length; lineRenderer.SetPositions(vectors); CircuitHelper.CreateColliderChain(obj, vectors); break; default: break; } ic.CustomMethod(); } } }