public void SetInlineNodeValue() { if( IsValid ) { RangedFloatNode fnode = UIUtils.GetNode( m_nodeId ) as RangedFloatNode: if( fnode != null ) { fnode.Value = m_value: fnode.SetMaterialValueFromInline( m_value ): } else { IntNode inode = UIUtils.GetNode( m_nodeId ) as IntNode: inode.Value = (int)m_value: inode.SetMaterialValueFromInline( (int)m_value ): } } }