示例#1
0
        protected virtual int BinarySearchForNearest(int val, int begin, int end)
        {
            int mid    = (begin + end) / 2;
            int midval = array.Get(mid);

            if (mid == end)
            {
                return(midval >= val ? mid : -1);
            }

            if (midval < val)
            {
                // Find number equal or greater than the target.
                if (array.Get(mid + 1) >= val)
                {
                    return(mid + 1);
                }

                return(BinarySearchForNearest(val, mid + 1, end));
            }
            else
            {
                // Find number equal or greater than the target.
                if (midval == val)
                {
                    return(mid);
                }

                return(BinarySearchForNearest(val, begin, mid));
            }
        }
示例#2
0
//JAVA TO C# CONVERTER TODO TASK: Most Java annotations will not have direct .NET equivalent attributes:
//ORIGINAL LINE: @Test public void shouldWorkOnSingleChunk()
        public virtual void ShouldWorkOnSingleChunk()
        {
            // GIVEN
            int      defaultValue = 0;
            IntArray array        = NumberArrayFactory_Fields.AutoWithoutPagecache.newDynamicIntArray(10, defaultValue);

            array.Set(4, 5);

            // WHEN
            assertEquals(5L, array.Get(4));
            assertEquals(defaultValue, array.Get(12));
            array.Set(7, 1324);
            assertEquals(1324L, array.Get(7));
        }
        public new bool Equals(object obj)
        {
            if (this == obj)
            {
                return(true);
            }

            if (!(obj is IntArray))
            {
                return(false);
            }

            IntArray array = (IntArray)obj;
            int      size  = GetSize();

            if (array.GetSize() != size)
            {
                return(false);
            }

            for (int i = 0; i < size; i++)
            {
                if (Get(i) != array.Get(i))
                {
                    return(false);
                }
            }

            return(true);
        }
        public void Remove(IntArray indices)
        {
            int size = indices.GetSize();

            for (int i = 0; i < size; i++)
            {
                Remove(indices.Get(i));
            }
        }
        public void Add(IntArray indices)
        {
            int size = indices.GetSize();

            for (int i = 0; i < size; i++)
            {
                Add(indices.Get(i));
            }
        }
        /// <summary>
        /// Appends all the elements in the specified array at the
        /// end of this array.
        /// </summary>
        /// <param name="array"></param>
        public void Add(IntArray array)
        {
            int arraySize = array.GetSize();

            EnsureCapacity(size + arraySize);

            for (int i = 0; i < arraySize; i++)
            {
                data[size++] = array.Get(i);
            }
        }
示例#7
0
//JAVA TO C# CONVERTER TODO TASK: Most Java annotations will not have direct .NET equivalent attributes:
//ORIGINAL LINE: @Test public void shouldChunksAsNeeded()
        public virtual void ShouldChunksAsNeeded()
        {
            // GIVEN
            IntArray array = NumberArrayFactory_Fields.AutoWithoutPagecache.newDynamicIntArray(10, 0);

            // WHEN
            long index = 243;
            int  value = 5485748;

            array.Set(index, value);

            // THEN
            assertEquals(value, array.Get(index));
        }
示例#8
0
        ///<summary>Binary search</summary>
        ///<param name="val"> </param>
        ///<param name="begin"> </param>
        ///<param name="end"> </param>
        ///<returns> index greater than or equal to the target. -1 if the target is out of range. </returns>
        protected internal virtual int BinarySearchForNearest(int val, int begin, int end)
        {
            int mid = (begin + end) / 2;

            if (mid == end || (baseList.Get(mid) <= val && baseList.Get(mid + 1) > val))
            {
                return(mid);
            }
            else if (baseList.Get(mid) < val)
            {
                return(BinarySearchForNearest(val, mid + 1, end));
            }
            else
            {
                return(BinarySearchForNearest(val, begin, mid));
            }
        }
示例#9
0
        /// <summary>
        /// Constructs an IntSet using the specified array.
        /// <para>
        /// NOTE: The array should not have any negative elements.
        /// </para>
        /// </summary>
        /// <param name="array"></param>
        /// <returns></returns>
        public static IntSet CreateIntSet(IntArray array)
        {
            if (array is IntSet)
            {
                return((IntSet)array);
            }

            int          size   = array.GetSize();
            BitSetIntSet bitset = new BitSetIntSet(size);

            for (int i = 0; i < size; i++)
            {
                bitset.Set(array.Get(i));
            }

            return(bitset);
        }
示例#10
0
//JAVA TO C# CONVERTER TODO TASK: Most Java annotations will not have direct .NET equivalent attributes:
//ORIGINAL LINE: @Test public void shouldPickFirstAvailableCandidateIntArray()
        public virtual void ShouldPickFirstAvailableCandidateIntArray()
        {
            // GIVEN
            FailureMonitor     monitor = new FailureMonitor();
            NumberArrayFactory factory = new NumberArrayFactory_Auto(monitor, NumberArrayFactory.HEAP);

            // WHEN
            IntArray array = factory.NewIntArray(KILO, -1);

            array.Set(KILO - 10, 12345);

            // THEN
            assertTrue(array is HeapIntArray);
            assertEquals(12345, array.Get(KILO - 10));
            assertEquals(NumberArrayFactory.HEAP, monitor.SuccessfulFactory);
            assertFalse(monitor.AttemptedAllocationFailures.GetEnumerator().hasNext());
        }
示例#11
0
//JAVA TO C# CONVERTER TODO TASK: Most Java annotations will not have direct .NET equivalent attributes:
//ORIGINAL LINE: @Test public void shouldPickFirstAvailableCandidateIntArrayWhenSomeThrowNativeMemoryAllocationRefusedError()
        public virtual void ShouldPickFirstAvailableCandidateIntArrayWhenSomeThrowNativeMemoryAllocationRefusedError()
        {
            // GIVEN
            NumberArrayFactory lowMemoryFactory = mock(typeof(NumberArrayFactory));

            doThrow(typeof(NativeMemoryAllocationRefusedError)).when(lowMemoryFactory).newIntArray(anyLong(), anyInt(), anyLong());
            NumberArrayFactory factory = new NumberArrayFactory_Auto(NO_MONITOR, lowMemoryFactory, NumberArrayFactory.HEAP);

            // WHEN
            IntArray array = factory.NewIntArray(KILO, -1);

            array.Set(KILO - 10, 12345);

            // THEN
            verify(lowMemoryFactory, times(1)).newIntArray(KILO, -1, 0);
            assertTrue(array is HeapIntArray);
            assertEquals(12345, array.Get(KILO - 10));
        }
示例#12
0
//JAVA TO C# CONVERTER TODO TASK: Most Java annotations will not have direct .NET equivalent attributes:
//ORIGINAL LINE: @TestFactory Stream<org.junit.jupiter.api.DynamicTest> shouldHandleSomeRandomSetAndGet()
        internal virtual Stream <DynamicTest> ShouldHandleSomeRandomSetAndGet()
        {
            // GIVEN
            ThrowingConsumer <NumberArrayFactory> arrayFactoryConsumer = factory =>
            {
                int length       = _random.Next(100_000) + 100;
                int defaultValue = _random.Next(2) - 1;                   // 0 or -1
                using (IntArray array = factory.newIntArray(length, defaultValue))
                {
                    int[] expected = new int[length];
                    Arrays.Fill(expected, defaultValue);

                    // WHEN
                    int operations = _random.Next(1_000) + 10;
                    for (int i = 0; i < operations; i++)
                    {
                        // THEN
                        int index = _random.Next(length);
                        int value = _random.Next();
                        switch (_random.Next(3))
                        {
                        case 0:                           // set
                            array.Set(index, value);
                            expected[index] = value;
                            break;

                        case 1:                           // get
                            assertEquals(expected[index], array.Get(index), "Seed:" + _seed);
                            break;

                        default:                           // swap
                            int toIndex = _random.Next(length);
                            array.Swap(index, toIndex);
                            Swap(expected, index, toIndex);
                            break;
                        }
                    }
                }
            };

            return(stream(ArrayFactories(), NumberArrayFactoryName, arrayFactoryConsumer));
        }
示例#13
0
 public int Next()
 {
     return(array.Get(index++));
 }
示例#14
0
        /// <summary>
        /// Create a convex hull from the given array of points.
        /// The count must be in the range [3, Settings.maxPolygonVertices].
        /// This method takes an arraypool for pooling
        /// </summary>
        /// <warning>the points may be re-ordered, even if they form a convex polygon</warning>
        /// <warning>collinear points are handled but not removed. Collinear points may lead to poor stacking behavior.</warning>
        public void Set(Vec2[] verts, int num, Vec2Array vecPool, IntArray intPool)
        {
            Debug.Assert(3 <= num && num <= Settings.MAX_POLYGON_VERTICES);
            if (num < 3)
            {
                SetAsBox(1.0f, 1.0f);
                return;
            }

            int n = MathUtils.Min(num, Settings.MAX_POLYGON_VERTICES);

            // Copy the vertices into a local buffer
            Vec2[] ps = (vecPool != null) ? vecPool.Get(n) : new Vec2[n];
            for (int i = 0; i < n; ++i)
            {
                ps[i] = verts[i];
            }

            // Create the convex hull using the Gift wrapping algorithm
            // http://en.wikipedia.org/wiki/Gift_wrapping_algorithm

            // Find the right most point on the hull
            int   i0 = 0;
            float x0 = ps[0].X;

            for (int i = 1; i < num; ++i)
            {
                float x = ps[i].X;
                if (x > x0 || (x == x0 && ps[i].Y < ps[i0].Y))
                {
                    i0 = i;
                    x0 = x;
                }
            }

            int[] hull = (intPool != null) ? intPool.Get(Settings.MAX_POLYGON_VERTICES) : new int[Settings.MAX_POLYGON_VERTICES];
            int   m    = 0;
            int   ih   = i0;

            while (true)
            {
                hull[m] = ih;

                int ie = 0;
                for (int j = 1; j < n; ++j)
                {
                    if (ie == ih)
                    {
                        ie = j;
                        continue;
                    }

                    Vec2  r = pool1.Set(ps[ie]).SubLocal(ps[hull[m]]);
                    Vec2  v = pool2.Set(ps[j]).SubLocal(ps[hull[m]]);
                    float c = Vec2.Cross(r, v);
                    if (c < 0.0f)
                    {
                        ie = j;
                    }

                    // Collinearity check
                    if (c == 0.0f && v.LengthSquared() > r.LengthSquared())
                    {
                        ie = j;
                    }
                }

                ++m;
                ih = ie;

                if (ie == i0)
                {
                    break;
                }
            }

            VertexCount = m;

            // Copy vertices.
            for (int i = 0; i < VertexCount; ++i)
            {
                if (Vertices[i] == null)
                {
                    Vertices[i] = new Vec2();
                }
                Vertices[i].Set(ps[hull[i]]);
            }

            Vec2 edge = pool1;

            // Compute normals. Ensure the edges have non-zero length.
            for (int i = 0; i < VertexCount; ++i)
            {
                int i1 = i;
                int i2 = i + 1 < VertexCount ? i + 1 : 0;
                edge.Set(Vertices[i2]).SubLocal(Vertices[i1]);

                Debug.Assert(edge.LengthSquared() > Settings.EPSILON * Settings.EPSILON);
                Vec2.CrossToOutUnsafe(edge, 1f, Normals[i]);
                Normals[i].Normalize();
            }

            // Compute the polygon centroid.
            ComputeCentroidToOut(Vertices, VertexCount, Centroid);
        }