// Response selection listener // Only player can call a listener private void ResponseSelected(Insult insultInstance) { currentSelectedResponse = insultInstance; FillSelectedResponseText(); //resolve player response var isResponseCorrect = currentSelectedResponse.isAValidResponse(currentSelectedInsult.id); resolvePlayerTurn(isResponseCorrect); }
// Insult selection listener // Only player can call a listener private void InsultSelected(Insult insultInstance) { currentSelectedInsult = insultInstance; FillSelectedInsultText(); // Computer response to Player currentSelectedResponse = Computer.chooseRandomInsult(); FillSelectedResponseText(); //resolve computer response var isResponseCorrect = currentSelectedInsult.isAValidResponse(currentSelectedResponse.id); resolveComputerTurn(isResponseCorrect); }