void VolumeRecognize(Instrument instrument) { Gesture curGest = GestureRecognize (); if (curGest == Gesture.UP) { instrument.VolumeUp (4.0f); Debug.Log ("volume up" + instrument.myInstrument); timeOfLastAction[(int)Action.CRESCENDO] = Time.time; payloadOfLastAction[(int)Action.CRESCENDO] = (int)instrument.myInstrument; } else if (curGest == Gesture.DOWN) { instrument.VolumeDown(4.0f); Debug.Log ("volume down"); timeOfLastAction[(int)Action.DECRESCENDO] = Time.time; payloadOfLastAction[(int)Action.DECRESCENDO] = (int)instrument.myInstrument; } }