// Start is called before the first frame update
    void Start()
    {
        CheckScreenOrientation();
        instructionsController.Reset();

        var isGamePlayed = GameStateManager.Instance.HasPlayedSelectedGame();

        if (!isGamePlayed)
        {
            StartCoroutine(nameof(Instructions));
        }
        else
        {
            StartTimer();
            lineController.Launch();
            //StartCoroutine(nameof(Play));
            _isOver = false;
            instructionsController.SetStartTutorialActive(false);
            breathingCircleController.SetCircleVisibility(true);
            Inhale();
        }
    }