// Start is called before the first frame update void Start() { CheckScreenOrientation(); instructionsController.Reset(); var isGamePlayed = GameStateManager.Instance.HasPlayedSelectedGame(); if (!isGamePlayed) { StartCoroutine(nameof(Instructions)); } else { StartTimer(); lineController.Launch(); //StartCoroutine(nameof(Play)); _isOver = false; instructionsController.SetStartTutorialActive(false); breathingCircleController.SetCircleVisibility(true); Inhale(); } }