public static void AddLetterInstance(InstanciedMeshHolders instanciedMeshHolders, InstanciedMeshBlock meshBlock, UnityEngine.Vector3 position, int minPixelIndexX, int minPixelIndexY, int pixelCountX, int pixelCountY, UnityEngine.Vector2 worldScale, int meshIndex, bool useDynamicAtlas) { Diagnostics.Assert(meshBlock.PixelsPerInstance == InstanciedMeshHelpers.LetterPixelsPerInstance); Diagnostics.Assert(meshBlock.MeshColors.Count % InstanciedMeshHelpers.LetterPixelsPerInstance == 0); Diagnostics.Assert(instanciedMeshHolders.GetPixelsPerInstance(meshIndex) == InstanciedMeshHelpers.LetterPixelsPerInstance); Diagnostics.Assert(meshBlock != null); Diagnostics.Assert(!meshBlock.Closed); Diagnostics.Assert(minPixelIndexX >= 0); Diagnostics.Assert(minPixelIndexY >= 0); Diagnostics.Assert(pixelCountX >= 0); Diagnostics.Assert((float)pixelCountX <= 255f); Diagnostics.Assert(pixelCountY >= 0); Diagnostics.Assert((float)pixelCountY <= 255f); int val = 65535; int num = Math.Max(0, Math.Min(val, (int)((position.x - instanciedMeshHolders.BBoxMin.x) * instanciedMeshHolders.Max16BitValueOverBBoxExtent.x))); int num2 = Math.Max(0, Math.Min(val, (int)((position.y - instanciedMeshHolders.BBoxMin.y) * instanciedMeshHolders.Max16BitValueOverBBoxExtent.y))); int num3 = Math.Max(0, Math.Min(val, (int)((position.z - instanciedMeshHolders.BBoxMin.z) * instanciedMeshHolders.Max16BitValueOverBBoxExtent.z))); int num4 = 4096; int num5 = minPixelIndexX + ((!useDynamicAtlas) ? 0 : num4); int num6 = Math.Max(0, Math.Min(val, (int)(worldScale.x * instanciedMeshHolders.Max16BitValueBBoxExtentScale))); int num7 = Math.Max(0, Math.Min(val, (int)(worldScale.y * instanciedMeshHolders.Max16BitValueBBoxExtentScale))); int num8 = 255; int num9 = 65280; meshBlock.MeshColors.Add(new Color32((byte)(num & num8), (byte)((num & num9) >> 8), (byte)(num2 & num8), (byte)((num2 & num9) >> 8))); meshBlock.MeshColors.Add(new Color32((byte)(num3 & num8), (byte)((num3 & num9) >> 8), (byte)(num5 & num8), (byte)((num5 & num9) >> 8))); meshBlock.MeshColors.Add(new Color32((byte)(num6 & num8), (byte)((num6 & num9) >> 8), (byte)(num7 & num8), (byte)((num7 & num9) >> 8))); meshBlock.MeshColors.Add(new Color32((byte)(minPixelIndexY & num8), (byte)((minPixelIndexY & num9) >> 8), (byte)pixelCountX, (byte)pixelCountY)); meshBlock.MeshIndices.Add(meshIndex); Diagnostics.Assert(meshBlock.MeshColors.Count % InstanciedMeshHelpers.LetterPixelsPerInstance == 0); }
public static void AddInstance(InstanciedMeshHolders instanciedMeshHolders, InstanciedMeshBlock meshBlock, UnityEngine.Vector3 position, UnityEngine.Vector2 forward2D, float scaleY, Color32 color, int meshIndex) { Diagnostics.Assert(!meshBlock.Closed); Diagnostics.Assert(meshBlock.PixelsPerInstance == InstanciedMeshHelpers.PositionForwardScaleZColorPixelsPerInstance); Diagnostics.Assert(meshBlock.MeshColors.Count % InstanciedMeshHelpers.PositionForwardScaleZColorPixelsPerInstance == 0); Diagnostics.Assert(instanciedMeshHolders.GetPixelsPerInstance(meshIndex) == InstanciedMeshHelpers.PositionForwardScaleZColorPixelsPerInstance); int val = 65535; int num = Math.Max(0, Math.Min(val, (int)((position.x - instanciedMeshHolders.BBoxMin.x) * instanciedMeshHolders.Max16BitValueOverBBoxExtent.x))); int num2 = Math.Max(0, Math.Min(val, (int)((position.y - instanciedMeshHolders.BBoxMin.y) * instanciedMeshHolders.Max16BitValueOverBBoxExtent.y))); int num3 = Math.Max(0, Math.Min(val, (int)((position.z - instanciedMeshHolders.BBoxMin.z) * instanciedMeshHolders.Max16BitValueOverBBoxExtent.z))); UnityEngine.Vector2 vector = forward2D / scaleY; int num4 = Math.Max(0, Math.Min(val, (int)((vector.x - instanciedMeshHolders.BBoxMin.w) * instanciedMeshHolders.Max16BitValueOverBBoxExtent.w))); int num5 = Math.Max(0, Math.Min(val, (int)((vector.y - instanciedMeshHolders.BBoxMin.w) * instanciedMeshHolders.Max16BitValueOverBBoxExtent.w))); int num6 = Math.Max(0, Math.Min(val, (int)(scaleY * instanciedMeshHolders.Max16BitValueBBoxExtentScale))); int num7 = 255; int num8 = 65280; meshBlock.MeshColors.Add(new Color32((byte)(num & num7), (byte)((num & num8) >> 8), (byte)(num2 & num7), (byte)((num2 & num8) >> 8))); meshBlock.MeshColors.Add(new Color32((byte)(num3 & num7), (byte)((num3 & num8) >> 8), (byte)(num4 & num7), (byte)((num4 & num8) >> 8))); meshBlock.MeshColors.Add(new Color32((byte)(num5 & num7), (byte)((num5 & num8) >> 8), (byte)(num6 & num7), (byte)((num6 & num8) >> 8))); meshBlock.MeshColors.Add(color); meshBlock.MeshIndices.Add(meshIndex); Diagnostics.Assert(meshBlock.MeshColors.Count % InstanciedMeshHelpers.PositionForwardScaleZColorPixelsPerInstance == 0); }
public static void AddLetterInstance(InstanciedMeshHolders instanciedMeshHolders, InstanciedMeshBlock meshBlock, UnityEngine.Vector3 position, UnityEngine.Vector2 minTexCoord, UnityEngine.Vector2 pixelCount, UnityEngine.Vector2 worldScale, int meshIndex) { Diagnostics.Assert(meshBlock.PixelsPerInstance == InstanciedMeshHelpers.LetterPixelsPerInstance); Diagnostics.Assert(meshBlock.MeshColors.Count % InstanciedMeshHelpers.LetterPixelsPerInstance == 0); Diagnostics.Assert(instanciedMeshHolders.GetPixelsPerInstance(meshIndex) == InstanciedMeshHelpers.LetterPixelsPerInstance); Diagnostics.Assert(meshBlock != null); Diagnostics.Assert(!meshBlock.Closed); Diagnostics.Assert(minTexCoord.x >= 0f); Diagnostics.Assert(minTexCoord.x <= 1f); Diagnostics.Assert(minTexCoord.y >= 0f); Diagnostics.Assert(minTexCoord.y <= 1f); Diagnostics.Assert(pixelCount.x >= 0f); Diagnostics.Assert(pixelCount.x <= 255f); Diagnostics.Assert(pixelCount.y >= 0f); Diagnostics.Assert(pixelCount.y <= 255f); int val = 65535; float num = 65535f; int num2 = Math.Max(0, Math.Min(val, (int)((position.x - instanciedMeshHolders.BBoxMin.x) * instanciedMeshHolders.Max16BitValueOverBBoxExtent.x))); int num3 = Math.Max(0, Math.Min(val, (int)((position.y - instanciedMeshHolders.BBoxMin.y) * instanciedMeshHolders.Max16BitValueOverBBoxExtent.y))); int num4 = Math.Max(0, Math.Min(val, (int)((position.z - instanciedMeshHolders.BBoxMin.z) * instanciedMeshHolders.Max16BitValueOverBBoxExtent.z))); int num5 = Math.Max(0, Math.Min(val, (int)(minTexCoord.x * num))); int num6 = Math.Max(0, Math.Min(val, (int)(minTexCoord.y * num))); int num7 = Math.Max(0, Math.Min(val, (int)(worldScale.x * instanciedMeshHolders.Max16BitValueBBoxExtentScale))); int num8 = Math.Max(0, Math.Min(val, (int)(worldScale.y * instanciedMeshHolders.Max16BitValueBBoxExtentScale))); int num9 = Math.Max(0, Math.Min(255, (int)pixelCount.x)); int num10 = Math.Max(0, Math.Min(255, (int)pixelCount.y)); int num11 = 255; int num12 = 65280; meshBlock.MeshColors.Add(new Color32((byte)(num2 & num11), (byte)((num2 & num12) >> 8), (byte)(num3 & num11), (byte)((num3 & num12) >> 8))); meshBlock.MeshColors.Add(new Color32((byte)(num4 & num11), (byte)((num4 & num12) >> 8), (byte)(num5 & num11), (byte)((num5 & num12) >> 8))); meshBlock.MeshColors.Add(new Color32((byte)(num7 & num11), (byte)((num7 & num12) >> 8), (byte)(num8 & num11), (byte)((num8 & num12) >> 8))); meshBlock.MeshColors.Add(new Color32((byte)(num6 & num11), (byte)((num6 & num12) >> 8), (byte)num9, (byte)num10)); meshBlock.MeshIndices.Add(meshIndex); Diagnostics.Assert(meshBlock.MeshColors.Count % InstanciedMeshHelpers.LetterPixelsPerInstance == 0); }