示例#1
0
文件: Player.cs 项目: bjowes/cwg
        public void OnNewEntity(Safir.Dob.EntityProxy entityProxy)
        {
            Consoden.TankGame.GameState gameState = entityProxy.Entity as Consoden.TankGame.GameState;
            if (gameState == null)
            {
                return;
            }

            for (int i = 0; i < gameState.Tanks.Count; i++)
            {
                if (!gameState.Tanks [i].IsNull())
                {
                    Consoden.TankGame.Tank tank = gameState.Tanks [i].Obj;
                    if (tank.PlayerId.Val == myPlayerId)
                    {
                        currentGameId = entityProxy.InstanceId;
                        myTankId      = tank.TankId.Val;
                        myJoystickId  = InstanceId.GenerateRandom();

                        Consoden.TankGame.Joystick joystick = new Consoden.TankGame.Joystick();
                        joystickCounter       = 0;
                        joystick.PlayerId.Val = myPlayerId;
                        joystick.GameId.Val   = currentGameId;
                        joystick.TankId.Val   = myTankId;
                        joystick.Counter.Val  = joystickCounter++;
                        connection.SetAll(joystick, myJoystickId, myHandlerId);
                        logic = new TankLogic(myTankId, UpdateJoystick);
                        break;
                    }
                }
            }
        }