示例#1
0
文件: Atari.cs 项目: asterick/cstari
        public byte[] instructionData(ushort address)
        {
            byte data = read(address);

            if (!instMode.ContainsKey(data))
            {
                return new byte[] { data }
            }
            ;

            InstTable mode = instMode[data];

            if (instSize[mode.mode] == 1)
            {
                return new byte[] { data }
            }
            ;

            byte imm1 = read((ushort)(address + 1));

            if (instSize[mode.mode] == 2)
            {
                return new byte[] { data, imm1 }
            }
            ;

            byte imm2 = read((ushort)(address + 2));

            return(new byte[] { data, imm1, imm2 });
        }
    }
}
示例#2
0
        private static void FillBlock(ShaderConfig config, Block block, ulong limitAddress, ulong startAddress)
        {
            IGpuAccessor gpuAccessor = config.GpuAccessor;

            ulong address               = block.Address;
            int   bufferOffset          = 0;
            ReadOnlySpan <ulong> buffer = ReadOnlySpan <ulong> .Empty;

            InstOp op = default;

            do
            {
                if (address + 7 >= limitAddress)
                {
                    break;
                }

                // Ignore scheduling instructions, which are written every 32 bytes.
                if ((address & 0x1f) == 0)
                {
                    address += 8;
                    bufferOffset++;
                    continue;
                }

                if (bufferOffset >= buffer.Length)
                {
                    buffer       = gpuAccessor.GetCode(startAddress + address, 8);
                    bufferOffset = 0;
                }

                ulong opCode = buffer[bufferOffset++];

                op = InstTable.GetOp(address, opCode);

                if (op.Props.HasFlag(InstProps.TexB))
                {
                    config.SetUsedFeature(FeatureFlags.Bindless);
                }

                if (op.Name == InstName.Ald || op.Name == InstName.Ast || op.Name == InstName.Ipa)
                {
                    SetUserAttributeUses(config, op.Name, opCode);
                }
                else if (op.Name == InstName.Ssy || op.Name == InstName.Pbk)
                {
                    block.AddPushOp(op);
                }

                block.OpCodes.Add(op);

                address += 8;
            }while (!op.Props.HasFlag(InstProps.Bra));

            block.EndAddress = address;
        }
示例#3
0
文件: Atari.cs 项目: asterick/cstari
        public string instructionAsm(ushort address)
        {
            byte data = read(address);
            byte imm1 = read((ushort)(address + 1));
            byte imm2 = read((ushort)(address + 2));

            if (!instMode.ContainsKey(data))
            {
                return("---");
            }

            InstTable mode = instMode[data];

            return(String.Format(mode.name + instFormat[mode.mode], new object[] {
                (ushort)(address + 2 + (sbyte)imm1),
                imm1 | (imm2 << 8),
                imm1
            }));
        }