示例#1
0
 internal override void AfterDeserialization(Inst.Context context)
 {
     base.AfterDeserialization(context);
     _deserializing = false;
     UpdateRenderData();
     ChangeRenderObject();
     RebuildRigidBody();
 }
示例#2
0
        internal override void AfterDeserialization(Inst.Context context)
        {
            base.AfterDeserialization(context);

            lock (PostEffectsLocker)
            {
                foreach (var child in Children)
                {
                    var effect = child as PostEffect;
                    if (effect != null)
                    {
                        PostEffects.Add(effect);
                        effect.SetCamera(this);
                    }
                }
            }
        }
示例#3
0
 internal override void AfterDeserialization(Inst.Context context)
 {
     base.AfterDeserialization(context);
     SetGame(Game.DataModel);
 }
示例#4
0
 internal override void AfterDeserialization(Inst.Context context)
 {
     base.AfterDeserialization(context);
     Children.Insert(Workspace, 0);
 }
示例#5
0
 internal virtual void AfterDeserialization(Inst.Context serializationContext)
 {
     _deserializing = false;
 }
示例#6
0
 internal virtual void AfterSerialization(Inst.Context sc)
 {
     Children.Filter = false;
     _serializing    = false;
 }
示例#7
0
 internal virtual void BeforeSerialization(Inst.Context sc)
 {
     _serializing    = true;
     Children.Filter = true;
 }