/** * Called to draw the custom inspector */ public override void OnInspectorGUI() { // Buffering info PlayerInputController controller = (PlayerInputController)target; // Rendering InspectorHelper.DisplayInfoMessage("You can modify all player settings from this custom editor window"); InspectorHelper.DisplaySeparator("Player input settings"); InputSection(controller); // Editor bug fix with custom window EditorUtility.SetDirty(controller); }
/** * Called to draw the custom inspector */ public override void OnInspectorGUI() { // Buffering info Arena instance = (Arena)target; // Rendering InspectorHelper.DisplayInfoMessage("Here you can set up the arena"); InspectorHelper.DisplaySeparator("Physics"); PhysicSection(instance); // Editor bug fix with custom window EditorUtility.SetDirty(instance); }
/** * Displays weapon controller properties * https://docs.unity3d.com/ScriptReference/EditorGUILayout.ObjectField.html */ private void WeaponSection(PlayerSphereController instance) { EditorGUILayout.BeginVertical(); instance.spherePrefab = EditorGUILayout.ObjectField("Shpere prefab", instance.spherePrefab, typeof(GameObject), true) as GameObject; InspectorHelper.DisplayInfoMessage("This is the cooldown between two rotation direction inversion"); instance.reverseDelay = EditorGUILayout.FloatField("Reverse delay", instance.reverseDelay); InspectorHelper.DisplayInfoMessage("This is the cooldown between two sphere addings"); instance.sphereDelay = EditorGUILayout.FloatField("Sphere delay", instance.sphereDelay); instance.radius = EditorGUILayout.FloatField("Current radius", instance.radius); instance.minRadius = EditorGUILayout.FloatField("Minimal radius", instance.minRadius); instance.maxRadius = EditorGUILayout.FloatField("Maximal radius", instance.maxRadius); instance.radiusCrunchSpeed = EditorGUILayout.FloatField("Radius crunch speed", instance.radiusCrunchSpeed); instance.radiusGrowSpeed = EditorGUILayout.FloatField("Radius grow speed", instance.radiusGrowSpeed); instance.rotationSpeed = EditorGUILayout.FloatField("Base rotation speed", instance.rotationSpeed); instance.startSphereCount = EditorGUILayout.IntField("Start sphere count", instance.startSphereCount); instance.speedPenalty = EditorGUILayout.FloatField("Speed penalty (%)", instance.speedPenalty); EditorGUILayout.EndVertical(); }
/** * Custom inspector for player redering properties * @param instance The instance of the target (PlayerController) */ private void RenderingSection(PlayerController instance) { InspectorHelper.DisplayInfoMessage("No features yet. Coming soon."); }