private void TakeObject()
 {
     if (inputState.isTakeObject)
     {
         hit.transform.gameObject.layer = 8;
         Debug.Log("Предмет поднят");
         inspectionHandler.ItemsInspections(hit.transform.gameObject.GetComponent <Items>());
         inspectionHandler.isTaken = true;
         cursor.Unlocked();
         fpc.enabled           = false;
         cameraFPC.cullingMask = 55;
         cameraInspection.SetActive(true);
         postProcessing.enabled = true;
         inspectionMenu.ShowHideMenu(true);
     }
 }