private static void Drawing_OnDraw(EventArgs args) { if (Config.Item("q.draw").GetValue <Circle>().Active&& Spells.Q.IsReady() && Spells.Q.QOne()) { Render.Circle.DrawCircle(ObjectManager.Player.Position, Spells.Q.Range, Config.Item("q.draw").GetValue <Circle>().Color); } if (Config.Item("q2.draw").GetValue <Circle>().Active&& Spells.Q2.IsReady() && Spells.Q.QTwo()) { Render.Circle.DrawCircle(ObjectManager.Player.Position, Spells.Q2.Range, Config.Item("q2.draw").GetValue <Circle>().Color); } if (Config.Item("w.draw").GetValue <Circle>().Active&& Spells.W.IsReady() && Spells.W.WOne()) { Render.Circle.DrawCircle(ObjectManager.Player.Position, Spells.W.Range, Config.Item("w.draw").GetValue <Circle>().Color); } if (Config.Item("e.draw").GetValue <Circle>().Active&& Spells.E.IsReady() && Spells.E.EOne()) { Render.Circle.DrawCircle(ObjectManager.Player.Position, Spells.E.Range, Config.Item("e.draw").GetValue <Circle>().Color); } if (Config.Item("e2.draw").GetValue <Circle>().Active&& Spells.E2.IsReady() && Spells.E.ETwo()) { Render.Circle.DrawCircle(ObjectManager.Player.Position, Spells.E2.Range, Config.Item("e2.draw").GetValue <Circle>().Color); } if (Config.Item("r.draw").GetValue <Circle>().Active&& Spells.R.IsReady()) { Render.Circle.DrawCircle(ObjectManager.Player.Position, Spells.R.Range, Config.Item("r.draw").GetValue <Circle>().Color); } if (Config.Item("insec.debug").GetValue <bool>()) { Insec.InsecDebug(); } if (Config.Item("obj.debug").GetValue <bool>()) { Insec.ObjectUsageDebug(); } }
private static void Game_OnGameUpdate(EventArgs args) { switch (Orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: General.GeneralCombo(); break; case Orbwalking.OrbwalkingMode.LaneClear: JungleClear(); WaveClear(); break; } if (Config.Item("insec.active").GetValue <KeyBind>().Active) { ObjectManager.Player.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos); Insec.ClickInsec(); } if (Config.Item("ward.active").GetValue <KeyBind>().Active) { ObjectManager.Player.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos); WardJump.HikiJump(ObjectManager.Player.Position.Extend(Game.CursorPos, 600)); } }
public static void OnUpdate() { try { if (Global.Player.IsDead || Global.Orbwalker.IsWindingUp || Global.Player.IsRecalling()) { return; } foreach (var soldier in SoldierManager.Soldiers) { if (soldier.Distance(Global.Player) > 660) { continue; } var enemy = GameObjects.Enemy.FirstOrDefault(x => x.Distance(soldier) <= 250 + x.BoundingRadius && !x.IsDead && x.MaxHealth > 10 && soldier.Distance(Global.Player) <= SpellConfig.Q.Range + 65 && soldier.Distance(Global.Player) > Global.Player.AttackRange); if (enemy == null || Game.TickCount - _lastAa <= 1000) { continue; } _lastAa = Game.TickCount; Global.Player.IssueOrder(OrderType.AttackUnit, enemy); DelayAction.Queue(250, () => Global.Player.IssueOrder(OrderType.MoveTo, Game.CursorPos), new CancellationToken(false)); } SpellConfig.R.Width = 133 * (3 + Global.Player.GetSpell(SpellSlot.R).Level); Insec.OnKeyPressed(); switch (Global.Orbwalker.Mode) { case OrbwalkingMode.Combo: Combo.OnUpdate(); break; case OrbwalkingMode.Mixed: Harass.OnUpdate(); break; case OrbwalkingMode.Laneclear: JungleClear.OnUpdate(); LaneClear.OnUpdate(); break; case OrbwalkingMode.None: AzirHelper.Rect = null; break; } } catch (Exception e) { Console.WriteLine(e); throw; } }
static Config() { Menu = MainMenu.AddMenu(MenuName, MenuName.ToLower()); Menu.AddGroupLabel("TooFatGragas ^.^"); Menu.AddSeparator(); Menu.AddLabel("Made by Kk2 (:"); Combo.Initialize(); Harass.Initialize(); LaneClear.Initialize(); JungleClear.Initialize(); Insec.Initialize(); Drawings.Initialize(); }
static Modes() { ModesMenu = Menu.AddSubMenu("Modes"); Combo.Initialize(); Menu.AddSeparator(); Insec.Initialize(); Menu.AddSeparator(); Harass.Initialize(); Menu.AddSeparator(); LaneClear.Initialize(); MiscMenu = Menu.AddSubMenu("Misc"); Misc.Initialize(); DrawMenu = Menu.AddSubMenu("Draw"); Draw.Initialize(); }
private static void OnUpdate(EventArgs args) { if (Player.IsDead || MenuGUI.IsChatOpen || MenuGUI.IsShopOpen || Player.IsRecalling()) { return; } KillSteal(); switch (Orbwalker.ActiveMode) { case OrbwalkingMode.Combo: Combo(); break; case OrbwalkingMode.LastHit: Farm(); break; case OrbwalkingMode.None: if (MainMenu["FleeW"].GetValue <MenuKeyBind>().Active) { Orbwalker.MoveOrder(Game.CursorPos); Flee(Game.CursorPos); } else if (MainMenu["Orbwalk"]["Star"].GetValue <MenuKeyBind>().Active) { Star(); } else if (MainMenu["Insec"]["Normal"].GetValue <MenuKeyBind>().Active) { Orbwalker.MoveOrder(Game.CursorPos); if (Insec.NormalReady) { Insec.DoNormal(); } } else if (MainMenu["Insec"]["Advanced"].GetValue <MenuKeyBind>().Active) { Orbwalker.MoveOrder(Game.CursorPos); if (Insec.AdvancedReady) { Insec.DoAdvanced(); } } break; } }
private static void WaveClear() { var qMinion = MinionManager.GetMinions(ObjectManager.Player.Position, Spells.Q.Range, MinionTypes.All, MinionTeam.Enemy, MinionOrderTypes.MaxHealth); if (Spells.Q.IsReady() && Spells.Q.QOne() && Config.Item("q.wave").GetValue<bool>()) { foreach (var minion in qMinion.Where(x => x.Health < Spells.Q.GetDamage(x))) { Spells.Q.Cast(minion); } } if (Spells.E.IsReady() && Spells.E.EOne() && Config.Item("e.wave").GetValue<bool>()) { var countMinion = qMinion.Count(x => x.IsValidTarget(Spells.E.Range)); if (countMinion >= Insec.SliderCheck("e.minion.count")) { Spells.E.Cast(); } } }
public static void OnRender() { if (Global.Player.IsDead) { return; } if (MenuConfig.Drawings["Q"].Enabled) { Render.Circle(Global.Player.Position, SpellConfig.Q.Range, (uint)MenuConfig.Drawings["Segments"].Value, Color.Yellow); } if (MenuConfig.Drawings["R"].Enabled) { Render.Circle(Global.Player.Position, SpellConfig.R.Range, (uint)MenuConfig.Drawings["Segments"].Value, Color.Red); } if (AzirHelper.InsecMode.Active) { Render.Circle(Global.Player.ServerPosition, Insec.InsecRange(), (uint)MenuConfig.Drawings["Segments"].Value, Color.LightGray); } if (AzirHelper.Rect != null) { AzirHelper.Rect.Draw(Color.SlateGray); } if (!SoldierManager.Soldiers.Any() || !MenuConfig.Drawings["Soldiers"].Enabled) { return; } foreach (var soldier in SoldierManager.Soldiers) { Render.Circle(soldier.ServerPosition, 325, (uint)MenuConfig.Drawings["Segments"].Value, Color.SlateBlue); } }
static Modes() { // Initialize the menu ComboMenu = Menu.AddSubMenu("Combo"); Combo.Initialize(); HarassMenu = Menu.AddSubMenu("Harass"); Harass.Initialize(); LCMenu = Menu.AddSubMenu("LC"); LC.Initialize(); MiscMenu = Menu.AddSubMenu("Misc"); PermaActive.Initialize(); InsecMenu = Menu.AddSubMenu("GenSec™"); Insec.Initialize(); InterruptMenu = Menu.AddSubMenu("Interrupt"); Interrupt.Initialize(); // Initialize all modes // Combo Menu.AddSeparator(); // Harass }
public LeeSin() { Q = new Spell(SpellSlot.Q, 1100); Q2 = new Spell(SpellSlot.Q, 1300); W = new Spell(SpellSlot.W, 700); E = new Spell(SpellSlot.E, 400, TargetSelector.DamageType.Magical); E2 = new Spell(SpellSlot.E, 570); R = new Spell(SpellSlot.R, 375); R2 = new Spell(SpellSlot.R, 800); Q.SetSkillshot(0.25f, 65, 1800, true, SkillshotType.SkillshotLine); R2.SetSkillshot(0.25f, 100, 1500, false, SkillshotType.SkillshotLine); var champMenu = new Menu("Plugin", Player.ChampionName + "_Plugin"); { Insec.Init(champMenu); var comboMenu = new Menu("Combo", "Combo"); { AddKeybind(comboMenu, "Star", "Star Combo (Q-[W]-R-E-Q)", "X"); AddBool(comboMenu, "Smite", "Use Red Smite"); AddBool(comboMenu, "P", "Use Passive", false); AddBool(comboMenu, "Q", "Use Q"); AddBool(comboMenu, "QCol", "-> Smite Collision"); AddBool(comboMenu, "W", "Use W"); AddSlider(comboMenu, "WHpU", "-> If Hp <", 30); AddBool(comboMenu, "E", "Use E"); AddBool(comboMenu, "R", "Use R"); AddBool(comboMenu, "RBehind", "-> If Kill Enemy Behind"); AddSlider(comboMenu, "RCount", "-> Or Hit Enemy Behind >=", 2, 1, 4); champMenu.AddSubMenu(comboMenu); } //var harassMenu = new Menu("Harass", "Harass"); //{ // AddBool(harassMenu, "Q", "Use Q"); // AddSlider(harassMenu, "Q2HpA", "-> Q2 If Hp Above", 30); // AddBool(harassMenu, "E", "Use E"); // AddBool(harassMenu, "W", "Use W Jump Back"); // AddBool(harassMenu, "WWard", "-> Ward Jump", false); // champMenu.AddSubMenu(harassMenu); //} var clearMenu = new Menu("Clear", "Clear"); { AddSmiteMob(clearMenu); champMenu.AddSubMenu(clearMenu); } var lastHitMenu = new Menu("Last Hit", "LastHit"); { AddBool(lastHitMenu, "Q", "Use Q"); champMenu.AddSubMenu(lastHitMenu); } var fleeMenu = new Menu("Flee", "Flee"); { AddBool(fleeMenu, "W", "Use W"); AddBool(fleeMenu, "PinkWard", "-> Ward Jump Use Pink Ward", false); champMenu.AddSubMenu(fleeMenu); } var miscMenu = new Menu("Misc", "Misc"); { var killStealMenu = new Menu("Kill Steal", "KillSteal"); { AddBool(killStealMenu, "Q", "Use Q"); AddBool(killStealMenu, "E", "Use E"); AddBool(killStealMenu, "R", "Use R"); AddBool(killStealMenu, "Ignite", "Use Ignite"); AddBool(killStealMenu, "Smite", "Use Smite"); miscMenu.AddSubMenu(killStealMenu); } var interruptMenu = new Menu("Interrupt", "Interrupt"); { AddBool(interruptMenu, "R", "Use R"); AddBool(interruptMenu, "RGap", "-> Use W To Gap Closer"); foreach (var spell in Interrupter.Spells.Where( i => HeroManager.Enemies.Any(a => i.ChampionName == a.ChampionName))) { AddBool( interruptMenu, spell.ChampionName + "_" + spell.Slot, "-> Skill " + spell.Slot + " Of " + spell.ChampionName); } miscMenu.AddSubMenu(interruptMenu); } champMenu.AddSubMenu(miscMenu); } var drawMenu = new Menu("Draw", "Draw"); { AddBool(drawMenu, "Q", "Q Range", false); AddBool(drawMenu, "W", "W Range", false); AddBool(drawMenu, "E", "E Range", false); AddBool(drawMenu, "R", "R Range", false); champMenu.AddSubMenu(drawMenu); } MainMenu.AddSubMenu(champMenu); } Game.OnUpdate += OnUpdate; Drawing.OnDraw += OnDraw; Interrupter.OnPossibleToInterrupt += OnPossibleToInterrupt; GameObject.OnCreate += OnCreateWardForFlee; }
public AzirModes(AzirMain azir) { _jump = new JumpLogic(azir); _insec = new Insec(azir); }
public LeeSin() { var spellConfig = new SpellConfig(); spellConfig.Load(); var insecManager = new InsecManager(spellConfig); var wardtracker = new WardTracker(spellConfig); var wardmanager = new WardManager(wardtracker); var wardjump = new WardJump(wardtracker, wardmanager, spellConfig); var insec = new Insec(wardtracker, wardmanager, spellConfig, insecManager); var kickFlash = new KickFlash(spellConfig, insecManager); var combo = new Combo(wardmanager, spellConfig, wardtracker); var harass = new Harass(wardmanager, spellConfig); var jungle = new JungleClear(wardmanager, spellConfig); var lane = new LaneClear(spellConfig); var lasthit = new Lasthit(spellConfig); var killsteal = new Killsteal(spellConfig); var drawManager = new DrawManager(spellConfig, insecManager, new Dmg(spellConfig)); var mainmenu = new Menu("main", "Adept AIO", true); mainmenu.Attach(); spellConfig.InsecMode = new OrbwalkerMode("Insec", KeyCode.T, Global.TargetSelector.GetSelectedTarget, insec.OnKeyPressed); spellConfig.WardjumpMode = new OrbwalkerMode("Wardjump", KeyCode.G, null, wardjump.OnKeyPressed); spellConfig.KickFlashMode = new OrbwalkerMode("Kick Flash", KeyCode.A, null, kickFlash.OnKeyPressed); spellConfig.InsecMode.MenuItem.OnValueChanged += (sender, args) => insec.Enabled = args.GetNewValue <MenuKeyBind>().Value; spellConfig.WardjumpMode.MenuItem.OnValueChanged += (sender, args) => wardjump.Enabled = args.GetNewValue <MenuKeyBind>().Value; spellConfig.KickFlashMode.MenuItem.OnValueChanged += (sender, args) => kickFlash.Enabled = args.GetNewValue <MenuKeyBind>().Value; Global.Orbwalker.AddMode(spellConfig.InsecMode); Global.Orbwalker.AddMode(spellConfig.WardjumpMode); Global.Orbwalker.AddMode(spellConfig.KickFlashMode); Global.Orbwalker.Attach(mainmenu); var insecMenu = new Menu("Insec", "Insec"); var insecBk = new MenuKeyBind("BK", "Bubba Kush Toggle", KeyCode.L, KeybindType.Toggle); var insecF = new MenuBool("Flash", "Enable Flash"); var insecObject = new MenuBool("Object", "Use Q On Minions").SetToolTip("Uses Q to gapclose to every minion"); var insecQLast = new MenuBool("Last", "Use Q After Insec").SetToolTip("Only possible if no minions near target"); var insecPosition = new MenuList("Position", "Insec Position", new[] { "Ally Turret", "Ally Hero" }, 0); var insecKick = new MenuList("Kick", "Kick Type: ", new[] { "Flash R", "R Flash" }, 1); insecMenu.Add(insecBk); insecMenu.Add(insecF); insecMenu.Add(insecObject); insecMenu.Add(insecQLast); insecMenu.Add(insecPosition); insecMenu.Add(insecKick); mainmenu.Add(insecMenu); Temp.IsBubbaKush = insec.Bk = insecMenu["BK"].Enabled; insec.FlashEnabled = insecMenu["Flash"].Enabled; insec.ObjectEnabled = insecMenu["Object"].Enabled; insec.QLast = insecMenu["Last"].Enabled; insecManager.InsecPositionValue = insecMenu["Position"].Value; insecManager.InsecKickValue = insecMenu["Kick"].Value; insecBk.OnValueChanged += (sender, args) => { insec.Bk = args.GetNewValue <MenuKeyBind>().Value; Temp.IsBubbaKush = args.GetNewValue <MenuKeyBind>().Value; }; insecF.OnValueChanged += (sender, args) => insec.FlashEnabled = args.GetNewValue <MenuBool>().Value; insecObject.OnValueChanged += (sender, args) => insec.ObjectEnabled = args.GetNewValue <MenuBool>().Value; insecQLast.OnValueChanged += (sender, args) => insec.QLast = args.GetNewValue <MenuBool>().Value; insecPosition.OnValueChanged += (sender, args) => insecManager.InsecPositionValue = args.GetNewValue <MenuList>().Value; insecKick.OnValueChanged += (sender, args) => insecManager.InsecKickValue = args.GetNewValue <MenuList>().Value; var comboMenu = new Menu("Combo", "Combo"); var comboTurret = new MenuBool("Turret", "Don't Q2 Into Turret"); var comboQ = new MenuBool("Q", "Use Q"); var comboQ2 = new MenuBool("Q2", "Use Q2"); var comboW = new MenuBool("W", "Use W"); var comboWard = new MenuBool("Ward", "Use Wards"); var comboE = new MenuBool("E", "Use E"); foreach (var b in new List <MenuBool> { comboTurret, comboQ, comboQ2, comboW, comboWard, comboE }) { comboMenu.Add(b); } mainmenu.Add(comboMenu); combo.TurretCheckEnabled = comboMenu["Turret"].Enabled; combo.Q1Enabled = comboMenu["Q"].Enabled; combo.Q2Enabled = comboMenu["Q2"].Enabled; combo.WEnabled = comboMenu["W"].Enabled; combo.WardEnabled = comboMenu["Ward"].Enabled; combo.EEnabled = comboMenu["E"].Enabled; comboTurret.OnValueChanged += (sender, args) => combo.TurretCheckEnabled = args.GetNewValue <MenuBool>().Value; comboQ.OnValueChanged += (sender, args) => combo.Q1Enabled = args.GetNewValue <MenuBool>().Value; comboQ2.OnValueChanged += (sender, args) => combo.Q2Enabled = args.GetNewValue <MenuBool>().Value; comboW.OnValueChanged += (sender, args) => combo.WEnabled = args.GetNewValue <MenuBool>().Value; comboWard.OnValueChanged += (sender, args) => combo.WardEnabled = args.GetNewValue <MenuBool>().Value; comboE.OnValueChanged += (sender, args) => combo.EEnabled = args.GetNewValue <MenuBool>().Value; var harassMenu = new Menu("Harass", "Harass"); var harassQ = new MenuBool("Q", "Use Q"); var harassQ2 = new MenuBool("Q2", "Use Q2"); var harassMode = new MenuList("Mode", "W Mode: ", new[] { "Away", "W Self" }, 0); var harassE = new MenuBool("E", "Use E"); var harassE2 = new MenuBool("E2", "Use E2"); harassMenu.Add(harassQ); harassMenu.Add(harassQ2); harassMenu.Add(harassMode); harassMenu.Add(harassE); harassMenu.Add(harassE2); mainmenu.Add(harassMenu); harass.Q1Enabled = harassMenu["Q"].Enabled; harass.Q2Enabled = harassMenu["Q2"].Enabled; harass.Mode = harassMenu["Mode"].Value; harass.EEnabled = harassMenu["E"].Enabled; harass.E2Enabled = harassMenu["E2"].Enabled; harassQ.OnValueChanged += (sender, args) => harass.Q1Enabled = args.GetNewValue <MenuBool>().Value; harassQ2.OnValueChanged += (sender, args) => harass.Q2Enabled = args.GetNewValue <MenuBool>().Value; harassMode.OnValueChanged += (sender, args) => harass.Mode = args.GetNewValue <MenuList>().Value; harassE.OnValueChanged += (sender, args) => harass.EEnabled = args.GetNewValue <MenuBool>().Value; harassE2.OnValueChanged += (sender, args) => harass.E2Enabled = args.GetNewValue <MenuBool>().Value; var jungleMenu = new Menu("Jungle", "Jungle"); var jungleSteal = new MenuBool("Steal", "Steal Legendary"); var jungleSmite = new MenuBool("Smite", "Smite Big Mobs"); var jungleBlue = new MenuBool("Blue", "Smite Blue Buff"); var jungleQ = new MenuBool("Q", "Q"); var jungleW = new MenuBool("W", "W"); var jungleE = new MenuBool("E", "E"); foreach (var b in new List <MenuBool> { jungleSteal, jungleSmite, jungleBlue, jungleQ, jungleW, jungleE }) { jungleMenu.Add(b); } mainmenu.Add(jungleMenu); jungle.StealEnabled = jungleMenu["Steal"].Enabled; jungle.SmiteEnabled = jungleMenu["Smite"].Enabled; jungle.BlueEnabled = jungleMenu["Blue"].Enabled; jungle.Q1Enabled = jungleMenu["Q"].Enabled; jungle.WEnabled = jungleMenu["W"].Enabled; jungle.EEnabled = jungleMenu["E"].Enabled; jungleSteal.OnValueChanged += (sender, args) => jungle.StealEnabled = args.GetNewValue <MenuBool>().Value; jungleSmite.OnValueChanged += (sender, args) => jungle.Q1Enabled = args.GetNewValue <MenuBool>().Value; jungleBlue.OnValueChanged += (sender, args) => jungle.BlueEnabled = args.GetNewValue <MenuBool>().Value; jungleQ.OnValueChanged += (sender, args) => jungle.Q1Enabled = args.GetNewValue <MenuBool>().Value; jungleW.OnValueChanged += (sender, args) => jungle.WEnabled = args.GetNewValue <MenuBool>().Value; jungleE.OnValueChanged += (sender, args) => jungle.EEnabled = args.GetNewValue <MenuBool>().Value; var laneMenu = new Menu("Lane", "Lane"); var laneCheck = new MenuBool("Check", "Don't Clear When Enemies Nearby"); var laneQ = new MenuBool("Q", "Q"); var laneW = new MenuBool("W", "W"); var laneE = new MenuBool("E", "E"); foreach (var b in new List <MenuBool> { laneCheck, laneQ, laneW, laneE }) { laneMenu.Add(b); } mainmenu.Add(laneMenu); lane.CheckEnabled = laneMenu["Check"].Enabled; lane.Q1Enabled = laneMenu["Q"].Enabled; lane.WEnabled = laneMenu["W"].Enabled; lane.EEnabled = laneMenu["E"].Enabled; laneCheck.OnValueChanged += (sender, args) => lane.CheckEnabled = args.GetNewValue <MenuBool>().Value; laneQ.OnValueChanged += (sender, args) => lane.Q1Enabled = args.GetNewValue <MenuBool>().Value; laneW.OnValueChanged += (sender, args) => lane.WEnabled = args.GetNewValue <MenuBool>().Value; laneE.OnValueChanged += (sender, args) => lane.EEnabled = args.GetNewValue <MenuBool>().Value; var lasthitMenu = new Menu("Lasthit", "Lasthit"); var lasthitEnabled = new MenuBool("Enabled", "Enabled"); lasthitMenu.Add(lasthitEnabled); mainmenu.Add(lasthitMenu); lasthit.Enabled = lasthitMenu["Enabled"].Enabled; lasthitEnabled.OnValueChanged += (sender, args) => lasthit.Enabled = args.GetNewValue <MenuBool>().Value; var ksMenu = new Menu("Killsteal", "Killsteal"); var ksIgnite = new MenuBool("Ignite", "Ignite"); var ksSmite = new MenuBool("Smite", "Smite"); var ksQ = new MenuBool("Q", "Q"); var ksE = new MenuBool("E", "E"); var ksR = new MenuBool("R", "R"); foreach (var b in new List <MenuBool> { ksIgnite, ksSmite, ksQ, ksE, ksR }) { ksMenu.Add(b); } mainmenu.Add(ksMenu); killsteal.IgniteEnabled = ksMenu["Ignite"].Enabled; killsteal.SmiteEnabled = ksMenu["Smite"].Enabled; killsteal.QEnabled = ksMenu["Q"].Enabled; killsteal.EEnabled = ksMenu["E"].Enabled; killsteal.REnabled = ksMenu["R"].Enabled; ksIgnite.OnValueChanged += (sender, args) => killsteal.IgniteEnabled = args.GetNewValue <MenuBool>().Value; ksSmite.OnValueChanged += (sender, args) => killsteal.SmiteEnabled = args.GetNewValue <MenuBool>().Value; ksQ.OnValueChanged += (sender, args) => killsteal.QEnabled = args.GetNewValue <MenuBool>().Value; ksE.OnValueChanged += (sender, args) => killsteal.EEnabled = args.GetNewValue <MenuBool>().Value; ksR.OnValueChanged += (sender, args) => killsteal.REnabled = args.GetNewValue <MenuBool>().Value; var drawMenu = new Menu("Draw", "DrawManager"); var drawSegments = new MenuSlider("Segments", "Segments", 100, 10, 150).SetToolTip("Smoothness of the circles"); var drawPosition = new MenuBool("Position", "Insec Position"); var drawQ = new MenuBool("Q", "Q Range"); drawMenu.Add(drawSegments); drawMenu.Add(drawPosition); drawMenu.Add(drawQ); mainmenu.Add(drawMenu); drawManager.QEnabled = drawMenu["Q"].Enabled; drawManager.SegmentsValue = drawMenu["Segments"].Value; drawManager.PositionEnabled = drawMenu["Position"].Enabled; drawSegments.OnValueChanged += (sender, args) => drawManager.SegmentsValue = args.GetNewValue <MenuSlider>().Value; drawPosition.OnValueChanged += (sender, args) => drawManager.PositionEnabled = args.GetNewValue <MenuBool>().Value; drawQ.OnValueChanged += (sender, args) => drawManager.QEnabled = args.GetNewValue <MenuBool>().Value; Gapcloser.Attach(mainmenu, "Gapcloser"); var gapcloser = new AntiGapcloser(spellConfig, wardmanager, wardtracker); Gapcloser.OnGapcloser += gapcloser.OnGapcloser; var manager = new Manager(combo, harass, jungle, lane, lasthit); Game.OnUpdate += manager.OnUpdate; Game.OnUpdate += killsteal.OnUpdate; Global.Orbwalker.PostAttack += manager.PostAttack; Render.OnRender += drawManager.OnRender; Render.OnPresent += drawManager.RenerDamage; Obj_AI_Base.OnProcessSpellCast += insec.OnProcessSpellCast; Obj_AI_Base.OnProcessSpellCast += kickFlash.OnProcessSpellCast; Obj_AI_Base.OnProcessSpellCast += spellConfig.OnProcessSpellCast; GameObject.OnCreate += wardtracker.OnCreate; }
public LeeSin() { Q = new Spell(SpellSlot.Q, 1100); Q2 = new Spell(SpellSlot.Q, 1300); W = new Spell(SpellSlot.W, 700); E = new Spell(SpellSlot.E, 400); E2 = new Spell(SpellSlot.E, 550); R = new Spell(SpellSlot.R, 375); Q.SetSkillshot(0.25f, 60, 1800, true, SkillshotType.SkillshotLine); W.SetTargetted(0.05f, 1400); R.SetTargetted(0.25f, 1500); Q.DamageType = Q2.DamageType = W.DamageType = R.DamageType = DamageType.Physical; E.DamageType = DamageType.Magical; Q.MinHitChance = HitChance.VeryHigh; Insec.Init(); var orbwalkMenu = MainMenu.Add(new Menu("Orbwalk", "Orbwalk")); { orbwalkMenu.KeyBind("Star", "Star Combo", Keys.X); orbwalkMenu.Bool("W", "Use W", false); orbwalkMenu.Bool("E", "Use E"); orbwalkMenu.Separator("Q Settings"); orbwalkMenu.Bool("Q", "Use Q"); orbwalkMenu.Bool("Q2", "-> Also Q2"); orbwalkMenu.Bool("QCol", "Smite Collision"); orbwalkMenu.Separator("R Settings"); orbwalkMenu.Bool("R", "Use R"); orbwalkMenu.Bool("RKill", "If Kill Enemy Behind"); orbwalkMenu.Slider("RCountA", "Or Hit Enemy Behind >=", 1, 1, 4); orbwalkMenu.Separator("Sub Settings"); orbwalkMenu.Bool("Ignite", "Use Ignite"); orbwalkMenu.Bool("Item", "Use Item"); } var farmMenu = MainMenu.Add(new Menu("Farm", "Farm")); { farmMenu.Bool("Q", "Use Q1"); } var ksMenu = MainMenu.Add(new Menu("KillSteal", "Kill Steal")); { ksMenu.Bool("Q", "Use Q"); ksMenu.Bool("E", "Use E"); ksMenu.Bool("R", "Use R"); ksMenu.Separator("Extra R Settings"); foreach (var enemy in GameObjects.EnemyHeroes) { ksMenu.Bool("RCast" + enemy.ChampionName, "Cast On " + enemy.ChampionName, false); } } var drawMenu = MainMenu.Add(new Menu("Draw", "Draw")); { drawMenu.Bool("Q", "Q Range", false); drawMenu.Bool("W", "W Range"); drawMenu.Bool("E", "E Range", false); drawMenu.Bool("R", "R Range", false); } MainMenu.KeyBind("FleeW", "Use W To Flee", Keys.C); Game.OnUpdate += OnUpdate; Drawing.OnDraw += args => { if (Player.IsDead) { return; } if (MainMenu["Draw"]["Q"] && Q.Level > 0) { Drawing.DrawCircle( Player.Position, (IsQOne ? Q : Q2).Range, Q.IsReady() ? Color.LimeGreen : Color.IndianRed); } if (MainMenu["Draw"]["W"] && W.Level > 0 && IsWOne) { Drawing.DrawCircle(Player.Position, W.Range, W.IsReady() ? Color.LimeGreen : Color.IndianRed); } if (MainMenu["Draw"]["E"] && E.Level > 0) { Drawing.DrawCircle( Player.Position, (IsEOne ? E : E2).Range, E.IsReady() ? Color.LimeGreen : Color.IndianRed); } if (MainMenu["Draw"]["R"] && R.Level > 0) { Drawing.DrawCircle(Player.Position, R.Range, R.IsReady() ? Color.LimeGreen : Color.IndianRed); } }; Obj_AI_Base.OnProcessSpellCast += (sender, args) => { if (!sender.IsMe) { return; } if (MainMenu["Orbwalk"]["Star"].GetValue <MenuKeyBind>().Active && args.SData.Name == "BlindMonkRKick" && E.IsReady() && IsEOne && HaveQ((Obj_AI_Hero)args.Target) && Player.Mana >= 80) { DelayAction.Add(R.Delay * 1000, () => E.Cast()); } }; }