private void ResetBuffers() { _addInputConnectors.Clear(); _removeInputConnectors.Clear(); InputsForSettings.Clear(); OutputsForSettings.Clear(); }
public override void OpenPropertyWindow() { ResetBuffers(); foreach (var input in Inputs) { InputsForSettings.Add(new ConnectorViewModel(this, input.Orientation, input.ConnectorType)); } foreach (var output in Outputs) { OutputsForSettings.Add(new ConnectorViewModel(this, output.Orientation, output.ConnectorType)); } base.OpenPropertyWindow(); }
private void AddInput() { ConnectorViewModel connector; if (_removeInputConnectors.Count > 0) { connector = _removeInputConnectors.Last(); _removeInputConnectors.Remove(connector); } else { connector = new ConnectorViewModel(this, ConnectorOrientation.LEFT, ConnectorType.DIRECT); _addInputConnectors.Add(connector); } InputsForSettings.Add(connector); ((RelayCommand)AddInputCommand).RaiseCanExecuteChanged(); ((RelayCommand)RemoveInputCommand).RaiseCanExecuteChanged(); }
private void RemoveInput() { ConnectorViewModel connector; if (_addInputConnectors.Count > 0) { connector = _addInputConnectors.Last(); _addInputConnectors.Remove(connector); } else { connector = InputsForSettings.Last(); _removeInputConnectors.Add(connector); } InputsForSettings.Remove(connector); ((RelayCommand)RemoveInputCommand).RaiseCanExecuteChanged(); ((RelayCommand)AddInputCommand).RaiseCanExecuteChanged(); }