public override void Init() { animator = CreateIO <Input_UnityEngine_Animator>(); animatorLayer = CreateIO <Input_System_Int32>(); animationClip = CreateIO <Input_UnityEngine_AnimationClip>(); child = CreateTreeOutput(); }
public override void Init() { SetName("AnimationClip"); valueOutput = CreateIO <Output_UnityEngine_AnimationClip>(); valueInput = CreateIO <Input_UnityEngine_AnimationClip>(); }