示例#1
0
 public override void Init()
 {
     animator      = CreateIO <Input_UnityEngine_Animator>();
     animatorLayer = CreateIO <Input_System_Int32>();
     animationClip = CreateIO <Input_UnityEngine_AnimationClip>();
     child         = CreateTreeOutput();
 }
示例#2
0
 public override void Init()
 {
     SetName("AnimationClip");
     valueOutput = CreateIO <Output_UnityEngine_AnimationClip>();
     valueInput  = CreateIO <Input_UnityEngine_AnimationClip>();
 }