void Update() { if (_reliableFastStream == null) { _reliableFastStream = Client.ConnectionClasses.rfs; } if (_ipEndPoint == null) { _ipEndPoint = Client.ipEndPoint; } int deltaTimeInMs = (int)(1000 * Time.deltaTime); _acumTimeFrames += deltaTimeInMs; if (_acumTimeFrames > _msBetweenFrames) { UpdatePosition(); _acumTimeFrames = _acumTimeFrames % _msBetweenFrames; byte input = InputUtils.GetKeyboardInput(); if (input != 0) { _reliableFastStream.SendInput(input, _playerId, _ipEndPoint);