public void Clone_produces_different_backing_arrays(int playerCount) { var matchInput = InputUtility.RandomInput(playerCount); var clone = matchInput.Clone(); Assert.AreNotSame(matchInput.PlayerInputs, clone.PlayerInputs); }
/// <summary> /// Event-hanler for click event of update menu item of customer menu /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void updateToolStripMenuItem_Click(object sender, EventArgs e) { // Perform updation only when some customers already present. if (lstCustomers.Items.Count != 0) { int index = lstCustomers.SelectedIndex; //if no index is selected show error if (index == -1) { MessageBox.Show("Please select an index", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } string str = lstCustomers.SelectedItem.ToString(); CustomerForm frmCustomer = new CustomerForm("Update Customer Info", InputUtility.GetWords(str)); customerMngr.Customers = storedCustomers; customerMngr.Names = storeNames; //if the customer clicks on OK button of the customer form then continue with the updation if (frmCustomer.ShowDialog() == DialogResult.OK) { customerMngr.ChangeCustomer(frmCustomer.CustomerData, lstCustomers.SelectedIndex); storedCustomers = customerMngr.Customers; storeNames = customerMngr.Names; //update the customer list ChangedCustomerList(); } } else { //if listbox is empty show error ShowError(); return; } }
public void Predict_forces_invalid_inputs_to_be_valid(int playerCount) { var src = InputUtility.RandomInput(playerCount); src.Predict(); Assert.IsTrue(src.IsValid); }
public void DoClickSelected() { Selectable[] selectables = m_selectables; int num = selectables.Length; if (num == 0) { return; } Selectable val; while (true) { if (m_selectedIndex < num) { val = selectables[m_selectedIndex]; if (val != m_pseudo) { break; } SelectNext(); continue; } return; } InputUtility.SimulateClickOn(val); }
public void Clone_produces_equal_inputs(int playerCount) { var matchInput = InputUtility.RandomInput(playerCount); var clone = matchInput.Clone(); Assert.AreEqual(matchInput, clone); }
/// <summary> /// Validates the firstname, lastname and telephone numbers. /// </summary> /// <returns>returns true if all the three fields are validated, false /// otherwise</returns> private bool ValidateInputFields() { //calls checkstring method of inpututility class if (!InputUtility.CheckString(txtCustomerFirstName.Text)) { MessageBox.Show("First name cannot be empty", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); lblFirstName.Text = "First Name*"; return(false); } if (!InputUtility.CheckString(txtCustomerLastName.Text)) { MessageBox.Show("Last name cannot be empty", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); lblLastName.Text = "Last Name*"; return(false); } //validation for phone numbers if (!ValidationForPhoneNumbers()) { return(false); } //to validate email if (!ValidateEmail()) { MessageBox.Show("Enter a valid E-mail address", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); lblLastName.Text = "Email*"; return(false); } return(true); }
private void Add_Click(object sender, EventArgs e) { string name = TextBoxName.Text; Category category = InputUtility.GetCategory(ComboBoxCategory.Text); double amount = Convert.ToDouble(TextBoxAmount.Text); Currency currency = InputUtility.GetCurrency(ComboBoxCurrency.Text); DateTime occuredTime = OccuredTimePicker.Value; string note = TextBoxNote.Text; if (note == null) { note = "None"; } string content = TextBoxContent.Text; if (content == null) { content = "None"; } AccountItem item = new AccountItem(name, category, amount, currency, occuredTime, content, note); account.AddItem(item); DataInputAccess.WriteAccountItems(account); All.Items.Add(item); }
private void ChooseProduct(IStorage myStorage) { Console.WriteLine("Please,type number of product You want to buy:"); int choice = InputUtility.GetInputFromUser(); var supplierProductList = myStorage.GetItemsThatCanBePurshed(); if (choice < 0 || choice > supplierProductList.Count()) { Console.WriteLine("There's no item with such number, try again"); return; } var rand = new Random(); var piece = new Glassware { Name = supplierProductList[choice].Name, Volume = supplierProductList[choice].Volume, Price = supplierProductList[choice].Price, Id = Guid.NewGuid(), Condition = "New", Quality = 100, IsClean = true }; myStorage.AddItem(piece); Console.WriteLine($"Item {piece.Name} was added!"); }
protected override void Update() { base.Update(); if (_RotationPerSecond != Vector3.zero) { transform.Rotate(_RotationPerSecond * Time.deltaTime); } if (mCurrentEffect != null && mCurrentEffectStartTime > 0 && mCurrentEffect._MaxDuration > 0 && ((Time.realtimeSinceStartup - mCurrentEffectStartTime) > mCurrentEffect._MaxDuration)) { ApplyEffect(null); } if (mIsAttachedToPointer) { Vector2?pointerPosition = InputUtility.GetFingerOrMousePos(mFingerIDAttachedTo); if (pointerPosition.HasValue) { transform.position = ScreenToUIPoint(pointerPosition.Value) + mPointerAttachOffset; } } if (mIsPressed && mIsHovering && pInteractableInHierarchy && pEventTarget != null) { pEventTarget.TriggerOnPressRepeated(this); } }
private void Update() { if (InputUtility.DidTouchBegin()) { var ray = Camera.main.ScreenPointToRay(Input.mousePosition); m_plane.Raycast(ray, out float enter); var intersect = ray.GetPoint(enter); Debug.DrawLine(ray.origin, intersect, Color.green, 15f); if (Physics.RaycastNonAlloc(ray, m_raycastHits, Mathf.Infinity, m_layerMask) > 0) { var raycastHitLocation = m_raycastHits[0].collider.bounds.min; m_interactiveObject = m_raycastHits[0].collider.GetComponent <InteractiveObject>(); if (m_interactiveObject != null) { Vector3 position = new Vector3(raycastHitLocation.x, HEIGHT_OFFSET, raycastHitLocation.z); RegisterEvent(m_interactiveObject.gameEventType, position); } } m_interactiveObject?.BeginInteraction(this); } else if (InputUtility.DidTouchEnd()) { m_interactiveObject?.ReleaseInteraction(); } }
void LateUpdate() { float radiansPerSecond = math.radians(degreesPerSecond); float horizontal = InputUtility.GetCameraHorizontalInput(); float vertical = InputUtility.GetCameraVerticalInput(); if (math.abs(horizontal) >= 0.2f) { RotateOffset(Time.deltaTime * horizontal * radiansPerSecond, Vector3.up); } if (math.abs(vertical) >= 0.2f) { float angleAt = math.abs(math.asin(transform.forward.y)); float maximumAngle = math.radians(maximumYawAngle); float angleDeltaDesired = Time.deltaTime * vertical * radiansPerSecond; float angleDeltaClamped = CalculateAngleDelta(angleDeltaDesired, maximumAngle - angleAt); RotateOffset(angleDeltaClamped, transform.right); } Vector3 cameraPosition = TargetPosition + offset; if (cameraPosition.y <= minimumHeight) { cameraPosition.y = minimumHeight; } transform.position = Vector3.Slerp(transform.position, cameraPosition, smoothFactor); transform.LookAt(TargetPosition); }
void FixedUpdate() { InputUtility.Reset(); BeforeInputUpdate?.Invoke(); UnityEngine.InputSystem.InputSystem.Update(); AfterInputUpdate?.Invoke(); }
void Update() { HasInfos has_info = InputUtility.GetElementTouched <HasInfos>(); if (has_info == null) { canvas_group.alpha = 0; return; } if (InputUtility.DidMouseMove) { delay_start_time = System.DateTime.Now; } float target_alpha = 0; if ((System.DateTime.Now - delay_start_time).TotalSeconds >= delay) { target_alpha = 1; } canvas_group.alpha = Mathf.Lerp(canvas_group.alpha, target_alpha, Time.deltaTime * 10); name_text.text = has_info.Name; List <string> lines = new List <string>(); foreach (Info info in has_info.Infos) { lines.Add(info.name + " : " + info.description); } info_text.text = lines.Aggregate((a, b) => a + "\n" + b); info_text.fontSize = (int)(name_text.fontSize * 0.5f); float additional_width = lines.Max(line => line.Length) * 0.378f * info_text.fontSize * 0.5f; additional_width = Mathf.Max(additional_width, name_text.text.Length * 0.4f * name_text.fontSize * 0.5f); float additional_height = lines.Count() * 0.59f * info_text.fontSize * 0.5f; (transform as RectTransform).sizeDelta = new Vector2(base_width + additional_width, base_height + additional_height); info_container.sizeDelta = new Vector2(additional_width, additional_height); transform.position = Input.mousePosition; }
public void MatchInput_prodcues_proper_valid_masks(int playerCount) { for (var i = 0; i < 1000; i++) { byte mask = (byte)(Mathf.FloorToInt(Random.value) & ~(1 << playerCount)); var input = InputUtility.RandomInput(playerCount); InputUtility.ForceValid(ref input, mask); Assert.AreEqual(mask, input.CreateValidMask()); } }
void Update() { if (InputUtility.GetMouseButtonDown(0, needIgnoreList)) { if (_popMenu.gameObject.activeSelf) { _playTweeen.Play(true); } } }
public void OnPressedCrouch() { var dataComp = _entManager.GetComponentData <InputDataComponent>(Utility.SystemEntity); if (false == InputUtility.HasState(dataComp, InputUtility.crouch)) { dataComp.state |= InputUtility.crouch; _entManager.SetComponentData(Utility.SystemEntity, dataComp); } }
private void Awake() { Input = new GameInput(); Input.Enable(); playerInput = GetComponent <PlayerInput>(); if (Utility.GetGenericPlatform(Application.platform) == GenericPlatform.Mobile) { playerInput.enabled = false; } InputUtility.Init(Input); }
public void Run(IStorage storage, ISupplier supplier) { while (true) { Welcome(); int userInput = InputUtility.GetInputFromUser(); switch (userInput) { case 1: { DisplayStorage(storage); Console.ReadKey(); } break; case 2: { DisplayListOfProducts(storage); ChooseProduct(storage); Console.ReadKey(); } break; case 3: { ///validation DisplayStorage(storage); ThrowOutProduct(storage); Console.ReadLine(); } break; case 4: { var laboratory = new ChemicalLaboratory(qualityControl, itemMaintainer, qualityChanger, conditionChanger); Console.WriteLine("This is Your chemical laboratory, here You can:"); var labMenu = new LabMenu(laboratory, storage); labMenu.Run(); } break; default: { Console.WriteLine("Wrong choice!"); Console.ReadKey(); break; } } Console.Clear(); } }
protected virtual void UpdateInputMoveAxis(float fHorizontal, float fVertical) { if (actorData == null) { return; } var hInput = m_hActorData.m_hInputData; InputUtility.CalculateAxis(ref hInput.m_fHorizontal, fHorizontal, m_fSensitivity, m_fGravity, Time.deltaTime); InputUtility.CalculateAxis(ref hInput.m_fVertical, fVertical, m_fSensitivity, m_fGravity, Time.deltaTime); m_hActorData.m_hInputData = hInput; }
public void DoClickSelected() { List <Button> buttons = m_buttons; if (buttons.Count != 0) { Button val = buttons[m_selectedIndex]; if (val.get_gameObject() == EventSystem.get_current().get_currentSelectedGameObject()) { InputUtility.SimulateClickOn(val); } } }
public override bool AimModeTick(ref Vector2 aimPosition, string axis, GameObject target = null) { // Turn mouse cursor to desired sprite // True when we decide on a location if (InputUtility.GetAxisDown(axis, true)) { aimPosition = Input.mousePosition; return(true); } // false if we haven't decided on a location yet return(false); }
public void Append_updates_CurrentInput(int playerCount) { var latestInput = InputUtility.RandomInput(playerCount); var inputHistory = new InputHistory <MatchInput>(latestInput); Assert.That(inputHistory.Current.Input, Is.EqualTo(latestInput)); for (var i = 0; i < 20; i++) { latestInput = InputUtility.RandomInput(playerCount); inputHistory.Append(latestInput); Assert.That(inputHistory.Current.Input, Is.EqualTo(latestInput)); } AssertHistoryMaintainsOrder(inputHistory); }
/// <summary> /// Depending on user selected stations filter the results /// and show them in listbox /// </summary> private void FilterResults() { lstSelectedTime.Items.Clear(); foreach (string str in details) { string[] fromString = InputUtility.GetWords(str); if (fromString[1] == fromStation && fromString[2] == toStation) { lstSelectedTime.Items.Add(str); } } //add the results to the listboxdetails for the use in main menu listBoxDetails.AddRange(lstSelectedTime.Items); }
/// <summary> /// Event-handler for click event of submittt button. Here every calculation is performed and /// the result for one reservations will be showed in the labels and the all the reservations are stored /// in the Reservations tab. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnSubmit_Click(object sender, EventArgs e) { //if no customers are present prompt to add one if (cmbCustomer.Items.Count == 0) { MessageBox.Show("No Customers are registerd, add customers first.", "Info", MessageBoxButtons.OK, MessageBoxIcon.Information); return; } //to check whether the user has provided all the input or not, if provided continue if (ValidInput()) { //Show the Select time form by passing the type of form selected by the user, title and from and to stations frmSelectTime = new SelectTimeForm(cmbTranportation.SelectedIndex + 1, SelectTitle(), cmbFrom.SelectedItem.ToString(), cmbTo.SelectedItem.ToString()); //if no matching transport between selected locations are found show the message if (frmSelectTime.ListBoxDetails.Count == 0) { MessageBox.Show("No transport available", "Info", MessageBoxButtons.OK, MessageBoxIcon.Information); frmSelectTime.Close(); //do not show the selectTime form } else { //if some transports are available then continue if (frmSelectTime.ShowDialog() == DialogResult.OK) { //store the values of reservations in the labels lblCustomerName.Text = cmbCustomer.SelectedItem.ToString(); string[] str = InputUtility.GetWords(lstCustomers.Items[cmbCustomer.SelectedIndex].ToString()); lblCustomerPhone.Text = str[2]; lblReservationUpto.Text = frmSelectTime.Detail; string[] str1 = InputUtility.GetWords(frmSelectTime.Detail); string price = str1[4]; //calculate the total Price lblPrice.Text = GetPrice(price).ToString("#.##"); lblTotalTickets.Text = (numericInfants.Value + numericChildren.Value + numericAdults.Value).ToString(); //shwo the controls to confrim or cancel the reservations btnSubmit.Enabled = false; btnConfirm.Enabled = true; btnCancel.Enabled = true; } else { //to empty labels which save the reservation details EmptyReservationLabels(); } } //re-initialize all fields InitializeGUI(); } }
public void Append_increments_CurrentTimestep(int playerCount) { var inputHistory = new InputHistory <MatchInput>(InputUtility.RandomInput(playerCount), 20); Assert.That(inputHistory.Current.Timestep, Is.EqualTo(20)); inputHistory.Append(InputUtility.RandomInput(playerCount)); Assert.That(inputHistory.Current.Timestep, Is.EqualTo(21)); inputHistory.Append(InputUtility.RandomInput(playerCount)); Assert.That(inputHistory.Current.Timestep, Is.EqualTo(22)); inputHistory.Append(InputUtility.RandomInput(playerCount)); Assert.That(inputHistory.Current.Timestep, Is.EqualTo(23)); inputHistory.Append(InputUtility.RandomInput(playerCount)); Assert.That(inputHistory.Current.Timestep, Is.EqualTo(24)); AssertHistoryMaintainsOrder(inputHistory); }
public void Append_increments_Count(int playerCount) { var inputHistory = new InputHistory <MatchInput>(InputUtility.RandomInput(playerCount)); Assert.That(inputHistory.Count, Is.EqualTo(1)); inputHistory.Append(InputUtility.RandomInput(playerCount)); Assert.That(inputHistory.Count, Is.EqualTo(2)); inputHistory.Append(InputUtility.RandomInput(playerCount)); Assert.That(inputHistory.Count, Is.EqualTo(3)); inputHistory.Append(InputUtility.RandomInput(playerCount)); Assert.That(inputHistory.Count, Is.EqualTo(4)); inputHistory.Append(InputUtility.RandomInput(playerCount)); Assert.That(inputHistory.Count, Is.EqualTo(5)); AssertHistoryMaintainsOrder(inputHistory); }
public void Append_does_not_update_Oldest(int playerCount) { var firstInput = InputUtility.RandomInput(playerCount); var inputHistory = new InputHistory <MatchInput>(firstInput, 42); Assert.That(inputHistory.Oldest.Timestep, Is.EqualTo(42)); Assert.That(inputHistory.Oldest.Input, Is.EqualTo(firstInput)); for (var i = 0; i < 20; i++) { inputHistory.Append(InputUtility.RandomInput(playerCount)); Assert.That(inputHistory.Oldest.Input, Is.EqualTo(firstInput)); Assert.That(inputHistory.Oldest.Timestep, Is.EqualTo(42)); } AssertHistoryMaintainsOrder(inputHistory); }
/// <summary> /// If atleast one phone number is provided, converts the value to long /// by calling GetLong method of InputUtility /// </summary> /// <param name="phone">string value of the user input for phone number</param> /// <returns>true if conversion is successful</returns> private bool ValidatePhoneNumber(string phone) { long number; bool isValid = InputUtility.GetLong(phone, out number); if (isValid) { return(true); } else { MessageBox.Show("Invalid Phone Format", "Info!", MessageBoxButtons.OK, MessageBoxIcon.Information); return(false); } }
/// <summary> /// validation for price field /// </summary> /// <param name="ticketPrice"></param> /// <returns>a integer having ticket price</returns> private bool ValidatePrice(out int ticketPrice) { string str = txtPrice.Text; bool isValid = InputUtility.GetInteger(str, out ticketPrice); if (isValid) { return(true); } else { MessageBox.Show("Please enter valid price", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); return(false); } }
/// <summary> /// UIを選択しているときの処理 /// </summary> /// <param name="eventData"></param> void IUpdateSelectedHandler.OnUpdateSelected(BaseEventData eventData) { if (!_isAlter || !UnityEngine.Input.anyKeyDown) { return; } KeyCode newCode; if (InputUtility.CheckKeyPressed(out newCode)) { _alterHandler.AlterKey(this, newCode); EndAlterKey(false); } }