// Update is called once per frame void Update() { if (player.isMoving()) { move = true; } /*if (buton.IsPressed()) * { * button = true; * }*/ if (move && !button) { tutoMove.SetActive(false); tutoButton.SetActive(true); } else if (move && button) { tutoButton.SetActive(false); tutoEnd.SetActive(true); } }