public override void Tick() { if (Player == null || !IsRun || Player.Controller == null || !Player.IsAlive) { return; } // -------------------------------------------------------------------------------- // Notify player controller Inputs // -------------------------------------------------------------------------------- //- Movement if (_input.IsShiftButton()) { SystemFacade.Camera.UpdateTargetFollowSpeed(_config.profile.quickMoveSpeed); Player.Controller.QuickMove(_input.GetAxis(InputBehaviour.Move)); } else { SystemFacade.Camera.UpdateTargetFollowSpeed(_config.profile.normalMoveSpeed); Player.Controller.NormalMove(_input.GetAxis(InputBehaviour.Move)); } //- Jump if (_input.GetButton(InputBehaviour.Jump)) { Player.Controller.Jump(ButtonState.Button); } if (_input.GetButtonDown(InputBehaviour.Jump)) { Player.Controller.Jump(ButtonState.ButtonDown); } if (_input.GetButtonUp(InputBehaviour.Jump)) { Player.Controller.Jump(ButtonState.ButtonUp); } //- Duck if (_input.GetButton(InputBehaviour.Duck)) { Player.Controller.Duck(ButtonState.Button); } if (_input.GetButtonDown(InputBehaviour.Duck)) { Player.Controller.Duck(ButtonState.ButtonDown); } if (_input.GetButtonUp(InputBehaviour.Duck)) { Player.Controller.Duck(ButtonState.ButtonUp); } //- Shoot if (_input.GetButton(InputBehaviour.Shoot)) { Player.Controller.Shoot(ButtonState.Button); } if (_input.GetButtonDown(InputBehaviour.Shoot)) { Player.Controller.Shoot(ButtonState.ButtonDown); } if (_input.GetButtonUp(InputBehaviour.Shoot)) { Player.Controller.Shoot(ButtonState.ButtonUp); } }