protected virtual void FixedUpdate() { var groundRayhit = GroundDetect(); _Dangling.Check(groundRayhit.normal == Vector3.zero); Move(_MoveSyner.Get().Axis, groundRayhit.normal); HandleSquatJump(_JumpSyner.Get(), _SquatSyner.Get(), groundRayhit.normal); }
private void FixedUpdate() { InteractiveDetect( _PivotTrans.position, _PivotTrans.rotation * Vector3.forward, InteractiveRange, _InteractiveSyn.Get()); }
private void FixedUpdate() { if (_AutoMoving) { return; } UpdateAimPos(); Move(_MoveSyner.Get().Axis, _FastMoveSyner.Get().Stay, -_ScrollHeightSyner.Get().Axis.x); FollowMoveTarget(); }